User blog:PabloDePablo/Ad Infistitum, but not really

haha remember back before my computer broke and i was so optimistic?

in short, Ad Infistitum (my once-a-day umbrella planned to update through 2015) is in limbo. gameplay has been ironed out as essentially a 3D fighting game with a lot of Dynasty Warriors influence in handling and scale, but the story is up in the air due to a lot of the game's thematic tone being based on time - a time loop was the basic plot and time travel was planned. it started on January 1st because thematicness! i know bits i'll be salvaging, but there's lots of empty space.

i also want to keep the game on a lower scale - it's upsetting that such a big project had to be confined, but i need something i can update/write with just touchscreen devices. much like a senile old guy, i may need help with stairs, but the stairs will be formatting and images. i'm sorry to disappoint, but life can sometimes halt good ideas.

by the time AI launches, it'll have a new name, new gameplay, and like, 80% new story. hopefully the launch is soonish (maybe by May?)