Ultimate Company Smackdown

Nintendo vs Shōnen Jump vs Namco vs Sega vs Disney vs Nickelodeon vs Cartoon Network vs Capcom vs Warner Brothers, often called Ultimate Company Smackdown, which is often abbreviated to UCS, is a fighting game that features LOTS of fictional characters from nine different companies.

Gameplay
UCS's gameplay is very similar to gameplay in the Super Smash Bros. series. Players or CPU's choose characters to fight with in several different stages. If you fall off the stage, it is a KO. In stock matches, you lose a stock, but in non-stock matches, you lose a point, and anyone who KO'd you gets a point. Each character can double jump, and has a variety of non-special attacks, that include grabbing/throwing. Shields are an available option, as well as items.

UCS's gameplay also possesses several differences from the Super Smash Bros. series. Each character has a standard special move, side special move, up special that can always be used for recovery, and down special which is often not an attack. UCS introduces the new diagonal special move, an attack performed by pressing the special button along with up/down and left/right. This move will go in the diagonal direction used to perform the move. Ultimate Attacks are Ultimate Company Smackdown's equivalent of Final Smashes. In order to perform an Ultimate Attack, the character must have destroyed an Ultimate Card. Ultimate Cards are tiny, white cards with red arrow shapes on them that fly around wildly, and are a lot harder to catch than Smash Balls.

Other differences are that instead of damage percentages, characters have health bars. Besides falling off the stage, another way to get a KO is to have all 500 of your health go down to 0. When this happens, the character will turn green and fade away. If one non-special attack is used five times, with no moves used in between, and with no more than one second in between each time, a character can use Boulder Ball. Boulder Ball is a large rock move that is identical to Ness/Lucas' PK Thunder move, but the boulder does more damage, is harder to control, and doesn't get away until hitting something. This includes items.