Toroko Warriors/Arenas


 * This is the page for Toroko Warriors' arenas. To see the main page, click here.

Toroko Warriors is hostage to a variety of different arenas that are (for the most part) set in locations found in the real world. Each arena has its own gimmicks and layout and each are built with locations that suit each individual character in the game, including DLC. Due to the different parts of each arena, various team set-ups can be done in them, so there is tons of room for potentially hundreds of strategies. Unlike with characters, all arenas are available from the get-go.

American Leg
The American stages consist of the Everglades, Grand Canyon, Seattle, and Yellowstone. The American Leg has the largest selection of stages out of all the "legs" presented within Toroko Warriors.

Everglades
The Everglades are a swampy location with lots of water. If opponents fall in the water, they must quickly escape or they might get swallowed down by alligators! The various trees in this area can be used as defenses from opponents or as potential bases, especially in areas where enough trees can form a sort of barrier to protect allies. Most of the area is lowland and the muddy areas can slow down the fighters, giving their enemies a good enough chance to shoot them down. A lot of the areas in the Everglades are isolated and spread apart by its water, with small muddy islands present, which can be used as platforms or potential defenses for the game's faster characters.

Grand Canyon
The Grand Canyon is more of a linear arena, being a crooked line with two ends. There are a bunch of small caverns that can be used as defenses and running in the middle of it all is a long river with strong currents that can be tough to fight. To move along the river faster, the fighters must hop from dry platform to dry platform, hopping from logs and rocks if necessary. While the canyons walls are too steep to be climbed out of entirely, one can take defense at a high-up location and potentially dive down from them to attack the opposition. If some of the cliffs are attacked hard enough, they will break apart and fall down, attacking any characters unfortunate enough to be under them.

Seattle
Seattle is a large city with many streets and buildings, serving as a maze-like arena. Various buildings -- including the Space Needle -- can be climbed up or otherwise entered. The city is busy with lots of traffic, but strong enough attacks can knock these hazards aside, be it into opponents or buildings to bring their fall. While players can appreciate the many hideouts present in Seattle, they can also destroy the area in order to track down the hiding opposition. Mount Rainier, which is in the distance and away from this massive arena, has a 10% chance of erupting three minutes into the match. If it erupts, lava bombs fall over the arena and lahars take over the area, destroying it in the process.

Yellowstone
The Yellowstone Park is quite a fascinating place, littered with a bunch of hot springs which can shoot fighters up high distanes and a bunch of wildlife like buffalo that can attack and maul unsuspecting players. The area is steamy and rather foggy, difficult to see through at times thanks to all the volcanic activity. Sometimes, lava will shoot out from the ground as hot geysers, capable of threatening just about every player who can't make good use of it. Defenses are rare and very spread out, with only large rocks serving as protection from enemy attacks. There are also some fences which can be broken down and tossed at opponents to sever them pretty badly.