User blog:Darth Phazon/SSB 4 Wii U & 3DS: Mewtwo's Playstyle



So, Mewtwo, the big 150, the Genetic Pokemon, the Ultimate Challenger, and the Final Boss of Pokemon Stadium 1 is coming to SSB4 WiiU/3DS as a special download. So, how would he play in the game?

I have a general idea how: Post your thoughts below.
 * Playstyle: Same as Melee. Very floaty, pretty powerful but not too hard to toss around.
 * Neutral B: Shadow Ball. Flies in an erratic path and can be charged. Customs for this are Dark Pulse (Flies ahead full charged in a straight path, but takes some time to launch) and Psystrike (Has great power and fast rate of fire, but short range).
 * Smash B: Confusion. Reflects projectiles and spins enemies. Customs for this are Psyshock (Spins and shocks enemies, but doesn't reflect) and Barrier (Reflects projectiles and deters attacks, but doesn't damage foes).
 * Up B: Teleport. Your standard warping attack. Customs for this are Aerial Ace (Jumps upward towards opponents, minorly damaging them) and Giga Impact (Horrible recovery, but excellent damage).
 * Down B: Disable. Mewtwo shoots a small projectile forward that stuns foes. Customs for this are Flash (Acts as a Shield, but only works on nearby foes) and Light Screen (Pushes foes away a great distance, but does not cause them damage).
 * Final Smash: Everybody keeps predicting that Mewtwo will receive his Mega as a Final Smash, but I'm going with something different this time = Hyper Beam (Similar to Lucario's Aura Storm in Brawl).