User:PabloDePablo/Pitch Pit



welcome to my beautiful Personal Pitch Pit. these are ideas i wanted to do, or still want to do in many cases, but don't count on 'em popping up soon. a collection of my should ofs, would ofs, and a few could ofs.

Pac-Man


i don't know if i've ever mentioned this but Pac-Man, particularly championship edition, is a game i love a lot. definitely a go-to unwinding game. i had a few ideas for my own sort of take on the series but never really felt like putting them all together.
 * as the logo sort of implies, very different aesthetic choices; very vaporwave-influenced stuff. might have an isometric camera option like championship edition 2.  visual customization obviously exists.
 * different playable characters; each one has their own mechanic. Pac-Man uses championship edition 2 style bombs (return to starting point instantly), Ms. Pac-Man uses the original championship edition style (bombs deflect ghosts), and Baby Pac-Man has a "momentum meter" that awards point multipliers for sharp turns and close escapes.  i probably would have included more too if i had more ideas.
 * new "endless" mode where mazes are procedurally generated in. save points actually sort of exist; this is inspired by a pretty interesting tidbit about the original arcade game.  there's a nook where you can avoid ghosts as long as you want and apparently the developers considered the idea of people having these really long Pac-Man runs they can pick up and drop; a similar idea applies here.
 * on top of endless mode: a "dungeon" mode where the screen scrolls to the right using similar procedural generation. eating dots still nets you points, but this mode is focused on dodging ghosts and finding the fastest paths.

Transformers


if you know me at all you know i love these dumb dumb plastic robots. i've always wanted to do a straight-up Transformers game but the timing has never been right. i could go through like a million concepts here but let's focus on this one because this is the one on my mind!!


 * gameplay is something akin to Fire Emblem with some civilization-y elements tossed in, mostly in regards to environmental stuff. move your units around (with transformations offering a stat change, usually a boost in movement capabilities) to do battle and control energon hotspots to keep your units at peak performance.
 * very large cast of characters, starting with the iconic cast but expanding throughout the G1 and G2 toylines. really dig into the obscure stuff and open up the opportunity to build a huge army.
 * in matching this sort of progression through the years of new characters and gimmicks; on top of characters levelling up, your army has a tech tree that lets you explore different paths. you can focus on strengthening your core abilities practically or you can delve into some of the weirder gimmicks like headmasters, pretenders, micromasters, all that.  both routes have perks and flaws; notably, picking the flashier gimmicks gives you a bigger army and perhaps more strategies, but might require you giving up your seasoned units (to reflect the fiction phasing out old characters, which in turn reflects hasbro phasing out old toys)
 * plot puts the player as sort of a guiding force (voice in the matrix of leadership?) in the events of the war, mostly following the same basic G1 plot. the story reflects the choices you make in assembling your army and there are various endings; maybe things stay in a back-and-forth stalemate on earth, good ol' optimus vs megatron.  maybe there's hundreds of transformers serving, all destined to be outdated and overpowered.  it's your call!