Talk:Sonic the Hedgehog 3D/@comment-5262870-20140816224547/@comment-1414871-20140816234345

Sonic Games are weird like that, in that when they're bad it's clearly the fault of not fully realizing potential. Because there's a lot of interesting stuff tucked under 06 like Sonic being a harbinger of destruction as well as dying in-story. Also if I remember correctly, it gave us Blaze and Silver, who both are pretty interesting in their own right. I remember seeing the game in a Disney magazine as a number one anticipated title over Twilight Princess (which was second I believe).

Lost World could have been basically the Sonic version of Super Mario Galaxy and Super Mario 3D World. It certainly feels a little bit like that! But some of the levels become so poorly designed and unfair it's no wonder people hate it. And they never, ever spike up back again.

If I had to guess, it was time constraints that ruined these games. There's clearly a lot of stuff that never fully got tested correctly but there's also some really weird design decisions... like 06, why is Sonic in the "real world"? The controls for Sonic Lost World as well as the strange boss fights that really give you no indication of what to do...

I don't know, I like yammering on.