User:Athena Hawkins/Shadow Smash

SHADOW THE HEDGEHOG
 * Combo: Shadow does a chop, a kick, and a backwards kick, following up by releasing charged pink energy from his hands, damaging opponents nearby. The chop deals 2%, the kick deals 3%, and the other kick deals 3% as well, and the energy deals 7% while pushing foes away.


 * Up Tilt: Chaos Upper ~ Shadow uses a smaller version of his "power" move from his combo, using one fist of charged pink energy to send opponents upward for 5%.


 * Side Tilt: Chaos Magic ~ Shadow fires a burst of pink and white magic to his side, lifting opponents upward for 6%.


 * Down Tilt: Black Spin ~ Shadow curls into a ball and spins in place, doing 5-9% to those who get caught in the move.


 * Up Smash: Homing Shot ~ Shadow crouches down, then goes straight upward, slightly curved towards nearby opponents. Deals 8-15%.


 * Side Smash: Chaos Snap ~ Shadow warps right in front of him, hitting an opponent for 6-13%, being able to hit another opponent if another is nearby.


 * Down Smash: Fiery Somersault ~ Shadow does a quick fire somersault forward, dealing 9-17%.


 * Dash Attack: Shadow Slider ~ When Shadow is running, he can use this attack to suddenly turn around and spread fire from his shoes, dealing 4% as well as fire damage.


 * Ledge Attack: Roaming Chaos ~ Shadow fires a roaming ball of pink energy when he gets up, the ball doing 6% to those it hits. He charges this attack as he hangs onto a ledge.


 * Up Aerial: Chaos Nightmare ~ Shadow stops midair and fires two blasts of pink energy from his hands, damaging opponents to his sides for 5% while doing good knockback.


 * Down Aerial: Shadow Rocket ~ Shadow flips up and flings himself diagonally down. Can be a meteor smash; deals 7%.


 * Neutral Aerial: Shadow Tornado ~ Shadow spins in place and fires a quick tornado that sends opponents upward for 4-8%.


 * Forward Aerial: Shadow Teleport ~ Shadow teleports forward, dealing 5% if he comes in contact with a foe upon reappearing.


 * Backwards Aerial: Backwards Kick ~ Shadow turns around and kicks opponents for 6%, doing tremendous horizontal konckback.


 * Grab: Shadow uses psychic energy to grab a foe.


 * Pummel: Shadow smashes his fists and feet into the opponent for 2% on each hit.


 * Forward Throw: Shadow launches the foe and home attacks them for 8%.


 * Back Throw: Shadow spindashes behind himself and slams the foe into the ground. 7%.


 * Down Throw: Shadow stomps onto the opponent and then fires them away. 7%.


 * Up Throw: Shadow uses chaos energy to force his opponent upwards. 9%.


 * Neutral: Chaos Spear ~ Shadow pulls a hand back and charges golden energy in his hands at a rapid rate. In the timespan of one and a half seconds, he'll finish up the charge and be able to fire off his Chaos Spear at maximum power, dealing 15% and plenty of knockback.  At minimum charge, it deals 2% and doesn't really do knockback.


 * Side: Chaos Burst ~ Shadow wraps himself in negative energy and travels along the ground as long as the player is holding B, suddenly appearing again in a burst of powerful energy on impact upon the button being released. The move deals 25% if all hits connect.  If the move is done midair, Shadow travels horizontally, and upon the button being released, he'll go straight down and release his explosion.


 * Up: Chaos Control ~ Shadow uses a Chaos Emerald to rise upwards, freezing time around him temporarily, slowing down opponents who get close. The top of the move has a hitbox, damaging foes that come in contact with his head.


 * Down: Shadow Eagle ~ Shadow leaps up into the air in a forward somersault, then turns around and does a horizontal stomp for 6%. If it hits the opponent, the opponent is sent offward, automatically sending Shadow up towards them, and the player can use his Shadow Eagle for 18% by pressing Down + B, or follow up with any other attack.


 * Final: Chaos Blast ~ Shadow enters an enormous period of energy, glowing red, giving out his line "Death to all who oppose me!" before the player is able to control him. Attacks in this state have a power increase of 1.3x, but the state is over after 15 seconds or after the player uses their one-shot Chaos Blast, which has a range that spreads across half of Final Destination and deals 50% to those hit by the move.