User:Athena Hawkins/Syande Smash

Syande is a playable character and uhh an unlockable in some Smash Bros. knockoff. She is a lightweight powerhouse representing the General's Journey franchise.

Strengths

 * Extremely fast.
 * Little to no lag on most of her attacks.
 * A lot of her attacks are quite powerful.
 * A total of five jumps overall, thanks to her wings granting her extra height.
 * Despite a weak grab, has good throws.
 * Her wings enable her to glide around.
 * Excellent recovery.
 * Her recovery does not take her into a helpless state, she is able to follow up with another attack. She cannot reuse her Up B until she hits the ground or is hit by an opponent, however.
 * Capable of wall jumping.
 * Has two meteor smash attacks.
 * Wings are usually held right behind Syande, blocking weak projectiles.
 * In fact, she has an attack that reflects almost any projectile.
 * A command grab attack that allows for easy rack up damage.
 * Good at combo-ing.

Weaknesses

 * Tall, so it's easy to hit her.
 * A very weak grab hinders her from using her combo potential.
 * Her speed makes her difficult to control overall.
 * Very easy to knock around.
 * Most of her non-Smash attacks don't provide a lot of knockback damage.

Normal

 * Normal A: Syande punches forward for 2%, then again for 3%. The next punch makes Syande grab her opponent and shove them away in the form of a throw for 5%.

Tilts

 * Up Tilt: Syande flaps her wings upward in a wide arc, dealing 7%. Does very little knockback, so can be used as a combo set up.
 * Down Tilt: Syande bends down quickly and kicks to her behind, then her front, dealing 3% and 5% respectively. Can lead into combos.
 * Forward Tilt: Syande leans forward and does a bite. If Syande hits her opponent, she'll clamp onto her foe and swing them away, the attack dealing 8% in total.  Can lead into combos.

Smash Attacks

 * Up: Syande spreads her wings, then drags them upward, dealing 11-16%. Sweetspotting the move results in more power and knockback.
 * Forward: Syande takes her wings back, then dashes forward, going into a glide. If the glide hits an opponent, she'll latch onto them and do a series of powerful pummels that deal damage from 6-15%.  She'll then kick them away for 4%.
 * Down: Syande drags her wings to her sides, then spins in place, trapping any nearby opponents into a vortex that deals anywhere from 3-10%. Has high knockback when Syande follows up with a back kick dealing 6%.

Other attacks

 * Dash Attack: Syande leaps forward, slashing her arms in front of her for 7% damage. Enables a short glide.
 * Ledge Attack: Syande jumps backwards, then skewers her legs forward in a sudden forward glide for 6%.
 * Get Up Attack: Syande kicks around her while spinning, dealing 7% with any kick that lands.

Aerial Attacks

 * Up Aerial: Syande spins around, punching upward for 5%. If it sweetspots, it deals 8% instead and can make a screen KO if the opponent has suffered enough.
 * Down Aerial: Syande does a direct diagonal kick, dealing 8%. THIS CAN LEAD INTO SUICIDE IF USED WRONG.  However, if it lands, it does a powerful, diagonal meteor smash.
 * Neutral Aerial: Syande floats in place, and uses what remains of her jump energy here. During this process, Syande can move left and right using her wings.  This can be used to mess with opponents who can't jump high enough to hit her.
 * Forward Aerial: Syande goes into a gliding formation. If she does forward aerial again, she'll claw forward for 5%.  The glide can be used for horizontal recovery, while the claw can be a reliable killing move.
 * Back Aerial: Syande does a short loop and kicks the opponent horizontally for 9%. Can do horizontal kills.

Grabs and Throws

 * Grab: Syande does a short range grab with her mouth.
 * Pummel: Syande bites down on the opponent's neck, dealing 1-9% damage, depending on how long the opponent is held.
 * Forward Throw: Syande swings the opponent around and swings them horizontally forward for 8%.
 * Back Throw: Syande goes backwards, somersaults, and swings the opponent behind her for 7%.
 * Down Throw: Syande kicks the opponent down, then steps on them several times for 8%. Can be lead up into combos.
 * Up Throw: Syande picks up the opponent, then slams them back down for 12%. The opponent is forced away and massive knockback damage is dealt.

Special Moves

 * Neutral: Tornado Zipper ~ Syande charges up her wings, then bursts herself forward, spinning around heavily, able to go left and right. If opponents are caught in this "tornado", they take 1-43% damage, depending on how long the charge was held and how many frames of the attack they were caught in.
 * Special 1: Repeller Tornado ~ Same as Tornado Zipper, but opponents hit by Syande are instead shoved away, the effect becoming stronger the more the move has been charged. It also moves around faster.
 * Special 2: Grounder Tornado ~ Same as Tornado Zipper, but when Syande hits opponents, they're buried. The duration of the burial becomes stronger the more the move has been charged.
 * Side: Command Grab ~ Syande thrusts her hands forward, attempting to catch the opponent. If successful, Syande will go upward with the opponent a considerable distance, the opponent unable to escape.  Syande can choose to slam down the opponent (15%), swing them away for considerable knockback (8%), or kick them away for moderate knockback (10%).
 * Special 1: Speedy Grab ~ The grab's range is extended, but when Syande grabs a foe, she'll take them up and slam them down by default, still for 15%.
 * Special 2: Burning Grab ~ Syande will pick up an opponent, choke them, and drop them. This can lead into many combos.  Deals 11% as well as burn damage.
 * Up: Vampire's Uprising ~ Syande rises herself upward a far distance, and is able to freely glide around after the huge rise of height. The move has no hitbox, so she can't deal damage.  However, shall this move be started on the ground, she'll start out with a grabbing animation.  Opponents that are grabbed are sent downward.  This can be used as a meteor smash.
 * Special 1: Vampire's Choke ~ Syande rises herself two thirds of the original height, and if contact is made with an opponent, she'll choke them (7%) and use them as a footstool, able to use the move again.
 * Special 2: Extreme Uprising ~ The already incredible rise distance is multiplied by 1.5x, but she is no longer able to glide and will be sent into a helpless state. Unlike with Vampire's Uprising though, there is a hitbox - it's her head, and it deals 3% upon contact with foes.
 * Down: Blood Draw ~ Syande does a quick glide forward (or diagonally downward if in the air) and tries to catch an opponent. If she catches onto them, she'll slowly drain health out of them until they break away.  Opponents that have taken heavy damage in the battle won't have as good of chances of breaking out of her strong grip.
 * Special 1: Blood Spiral ~ Rather than doing a slide, she'll do a spin attack forward. Opponents caught in the spin will have 11% stolen from them by the end of the turn, healing Syande in the process.
 * Special 2: Quick Draw ~ Same as Blood Draw, but Syande drains blood faster. However, her grip is easier to break from.
 * Final: Transformation ~ Syande transforms further into a vampire, and looks much closer to one than her normal appearance. In this form, Syande is 1.3x as fast, deals 1.5x the damage, and Blood Draw draws 3x the amount of blood.  The form lasts 15 seconds overall.

Taunts

 * Forward and Back Taunt: Syande spins in place, then bows to her opponent, shining her fangs.
 * Down Taunt: Syande takes off her outer clothing quickly, revealing her swimsuit underneath, then swings her clothes around, muttering "Come at me." before redressing.
 * Up Taunt: Syande turns very pale, and does a very Dracula-esque pose.