Project V/Ike



Ike (Fire Emblem) Ike is one of the fifteen selectable fighters in Project V, representing the Fire Emblem franchise. He has been selected due to his heavyweight status and simple learning curve in the Super Smash Bros. series, and plays similarly to how he did in the fourth incarnation. Ike is a swordsman, using his heavy sword Ragnell (which he can swing with one hand) to battle. As part of the game's explorative, competitive nature, Ike is less sluggish and has faster attacks in general, and can lead his Quick Draw move into Great Aether, significantly improving his recovery. With far fewer speedy characters with indefinite jab combos, and with a lack of threats like Cloud and Bayonetta, Ike has a greater competitive standing and has been greatly benefited by Project V's additions to gameplay and its different roster.

Due to the unreleased form of the game and the heavy reliance on demos, Ike's position in the competitive scene is impossible to define. However, on the predicted tier, he stands at 6th for his fast moves, range with his Ragnell, and his very mobile gameplay, all of which are benefited by his very useful ability to lead Quick Draw into his up special. This style of gameplay renders him effective against slow characters like Big and Bonkers, and his remorseless strategies make him a known hard counter for Scrooge McDuck. However, as a heavyweight, he's easy to juggle and he doesn't have a projectile, making it difficult for him to deal with opponents who can camp or stall, like K. Rool, Ridley, and James Hetfield.

Attributes
Ike is a heavyweight with outstanding prowess, most of his moves being able to dish out a lot of damage. While end lag is common for Ike to deal with, his moves have little start up lag and come out fast, especially his aerials. Ike has a slow walking speed, an average dashing speed, above average falling speed and air speed, and semi-low jumps. All of Ike's moves utilize his sword, so almost all of them have good range that's difficult to surpass. With his powerful sword and his fast attack speed, pressuring opponents is an easy, natural ability for Ike. Attacks on shield are generally safe; Ike's moves can do a lot to shields in short periods of time, especially his special move Eruption. Ike's grab game is quick, a lot of his fast attacks benefitting off of his short throws. With the kept rage mechanic, Ike can cause mass destruction when on the verge of death.

Ike is not invincible, however. His great size makes him easy to hit, and his accompanying heavy weight makes him pathetically easy to juggle and combo. He's also without a projectile due to being a melee-oriented character, which makes it hard for him to approach K. Rool at times and can make hitting Greedy difficult thanks to his black hole and electric attacks. While his recovery has improved, he's still easy to gimp, reflect or counter, making it difficult for him to reach the ledge at times. Nevertheless, Ike is at his strongest gameplay wise in Project V, and he's regarded at the moment as a strong mid-tier character and one with lots of potential, with his significantly improved recovery and more mobile gameplay making it easier for him to slide into the game.

Moveset
Due to time constraints, this is incomplete.
 * Neutral Special: Eruption
 * Forward Special: Quick Draw
 * Recovery Special: Great Aether
 * Crouch Special: Blitz Counter

In competitive play
Due to time constraints, this is incomplete.