Talk:Crystal Warriors/@comment-5262870-20140817155410/@comment-24229579-20140827224525

Street Fighter re-releases are nothing new to the game industry, in fact, it has been used since the ascension of arcade game. The Street Fighter re-releases are revisions of the game labeled as a new game. Plus, you are not forced to do play those games, you can either play the vanilla (normal) version of SF4 or the latest SF4, Ultra Street Fighter 4, which you will play two different games with the same core engine, but with large differences in between.

Plus every game/re-release is different, example: The second re-release makes the bosses playable for the first time in the series, Turbo edition adds speed and balance the game and the list goes and on and on and on and on and on.

In fact the re-releases can be even considered pseudo-sequels to the games, the only thing that doesn't makes them true sequels are the fact that repeats the name of the game and uses the same engine and characters, but it is still a sequel, in a way. Also this is not limited to Street Fighter, there is like bazilion of other game series that also do that, like Fatal Fury, King of Fighters and more. It is a phenomenon that I like to call "the pseudosequel", in where, instead of making a new game, they decide to make another game using ideas that they were planning for another game, they decide to make it on a popular brand, in this case, Street Fighter. It is exactly why games like Kirby Canvas Curse and Captain Toad exist, because, instead of risking with a new game, they decide to make it on a popular brand.