User:Athena Hawkins/Hene Smash

Hene is a playable character and uhh an unlockable in some Smash Bros. knockoff. She is an oddity character representing the Syi-Fi franchise. Hene plays with the sunlight mechanic, absorbing sunlight with Sunlight Devastator, able to use it as extra power in her moves, a higher recovery, and so much more.

Strengths

 * Sunlight Devastator increases Hene's movement speed, her power, her recovery potential, and her knockback distance, and even increases her overall range. As the move boosts sunlight quickly, it's a major and helpful mechanic in Hene's movepool.
 * Her Up smash attack also grants her extra sunlight, and can recharge her batteries when Sunlight Devastator is not a good enough option.
 * Has moderate speed, able to outspeed slower characters.
 * Good distancing options.
 * Long attacks.
 * Able to stop projectiles with her attacks.
 * Can easily combo and juggle heavy opponents.
 * Strong jump and good air game.
 * Teether recovery, even stronger than Syi's.
 * Able to self heal.

Weaknesses

 * If Hene does not have absorbed sunlight at the moment, her attacks and general movepool will be quite weak, and knockback and even recovery.
 * This means that she has generally low speed, power, jump, etc without sunlight.
 * Sunlight's power drains slightly over time, meaning that Hene has to find times where she can charge sunlight when she starts getting noticeably weaker.
 * Poor recovery without sunlight help.
 * Lightweight, able to be knocked back easily.

Normal

 * Normal A: Hene slashes forward with a few vines, dealing 1% with each swipe, 3% in max sunlight. Holding A makes her swing her vines around quickly for 2% (4% with max sunlight) per hit, dealing 3% (5% with max sunlight) when she lets go with a long distanced punch.

Tilts

 * Up Tilt: Hene swings a vine above her for 5%, dealing 8% with max sunlight. With higher amounts of sunlight, the vine will slightly angle closer to her sides, doing a better job covering distance.
 * Down Tilt: Hene swings thorns around her legs for 4%, 7% with max sunlight. The thorns go further when Hene is filled more with sunlight.
 * Forward Tilt: Hene swings a vine forward, the vine dealing 6%, 9% with max sunlight. With higher amounts of sunlight, the vine will have higher knockback, and can become a good KO move.

Smash Attacks

 * Up: Hene intakes a lot of energy from the sun, then smashes opponents above her. As she will be charged with sunlight from this move, she will always deal 11-18%.
 * Forward: Hene shakes violently, then bursts a yell from herself, losing all her energy and exploding it into extremely powerful waves at highest power. The waves deal 31-39%, but the move has a lot of lag afterwards and Hene needs to recharge her sunlight before using the move properly again.
 * Down: Hene swings vines to her sides, dealing 8% per vine, 13% with max sunlight. Trips opponents without sunlight, launches them slightly upwards with some.

Other attacks

 * Dash Attack: Hene tosses a vine forward and kicks forwards it, dealing 5%, 9% with max sunlight.
 * Ledge Attack: Hene pulls herself slowly back up the ledge, using her fists to pummel away opponents for 8%, doing powerful knockback for 12% with max sunlight.

Aerial Attacks

 * Up Aerial: Hene swings her pigtails upward, dealing 3% per pigtail, 5% with max sunlight.
 * Down Aerial: Hene swings a vine straight down for 4%. With max sunlight, the move deals 9% and becomes a strong meteor smash.
 * Neutral Aerial: Hene spins around, catching opponents and swinging them out with her vines. Deals 1-5%, 4-11% with max sunlight.
 * Forward Aerial: Hene swings a thorny rose forward for 5%, 9% with max sunlight. In max sunlight, the move is a real killer and finisher.
 * Back Aerial: Hene swings a hammer behind her for 10%, 14% with max sunlight. Another great killer move, even without sunlight.

Grabs and Throws

 * Grab: Hene swings a very long vine forward, the vine being thorny and dealing 3% when opponents touch it when Hene is filled with sunlight. It can be used as a teether recovery, too.
 * Pummel: Hene punches her opponents slowly for 1%, and quickly for 3% with max sunlight.
 * Forward Throw: Hene tosses her opponent weakly forward for 5%, or for 9% with max sunlight, a strong diagonal throw.
 * Back Throw: Hene just tosses her foe behind her for 3%. However, with max sunlight, she'll pick up the opponent, smash them against her pigtails, and toss them behind her for high distance.  Deals 8% instead.
 * Down Throw: Hene discharges her sunlight and slams into the opponent with all that sunlight energy, dealing 22% and doing an extremely powerful diagonal throw. Drains all of Hene's sunlight and has high lag, requiring that she has to charge up her batteries again.
 * Up Throw: Hene charges up sunlight, then tosses her opponent into the air for 12%. This can be followed up into combos.

Special Moves

 * Neutral: Sunlight Devastator ~ Hene charges up sunlight in her hands, fully charging it after twelve seconds. When she presses the button again, a powerful orb of sunlight will be shot from both hands.  It will only die when it goes off screen or hits a wall; it passes through opponents.  The fully charged version of the orb deals 23-39%, the non charged version deals just 2%.
 * Special 1: Double Sunlight Devastator ~ Same as Sunlight Devastator, but the charge is doubled in duration time and the orb attack is stronger as a result.
 * Special 2: Quick Charger ~ Same as Sunlight Devastator, but the charge is halved in time and the orb attack deals only 2/3 of the usual damage.
 * Side: Leaf Trip ~ Hene summons leaves from her hands and swings them around, tripping opponents, enabling her to use attacks to follow up, or at least distract opponents. Leaf Trip can also instantly drop opponents hanging around in the air.
 * Special 1: Leaf Grab ~ Hene grabs opponents with her leaves, then swings them away as if she were throwing them after a successful grab. The throw deals 7%, 10% with max sunlight.
 * Special 2: Burning Trip ~ Same as Leaf Trip, but the leaves extend further and now have a burning effect, dealing 5% (9% in max sunlight). The leaves get around slower, however.
 * Up: Solar Trounce ~ Hene bounces upward just a bit, forming a rather poor recovery. However, if she still has sunlight charged from Sunlight Devastator, she will bounce higher, and make an above average recovery when charged to the fullest.  Higher charges also make a hitbox for the jump, damaging opponents for 4% who hit her.
 * Special 1: Normal Trounce ~ While it's the same as Solar Trounce, Hene gets an automatic average recovery, regardless of if sunlight is charged in or not.
 * Special 2: Space Jump ~ Hene has indefinite jumps until she uses up her solar energy for the move. This can be used for incredible recovery and her jumps damage opponents that get caught in her spins (3-10% without much sunlight, 7-14% in immense sunlight).
 * Down: Aloe Vera ~ Hene chains herself to the ground and absorbs nutrients, just like Syi. For every three seconds she remains attached to the ground, she heals 2%, 4% in max sunlight.  If the player mashes B, however, she'll heal faster.  If she is hit during this process, she'll use all the energy she just absorbed and attack the opponent with it, taking the damage from the attack they just lied down on her as well.
 * Special 1: Aloe Counter ~ If Hene uses this as she is about to get hit by an opponent, she'll recover health, the amount depending on how hard the attack she just countered was.
 * Special 2: Aloe Reflector ~ Hene will swing her robe around, reflecting projectiles and sending opponents back for 4%, 7% in max sunlight.
 * Final: Inner Rage ~ Hene transforms once more into a false goddess of the stage, then goes around wreaking havoc with her heavily extended normal attacks and her powerful, newly enhanced fire attacks, created from massive intakes of sunlight. After ten seconds, she goes completely back to normal.

Taunts

 * Forward and Back Taunt: Hene grins and shakes her posterior slightly, as if she were gesturing to Syi.
 * Down Taunt: Hene spins in place, giggling, holding a ball of sunlight in her right hand.
 * Up Taunt: Hene tosses a coin into the air, and catches it, tossing it away. It actually deals 6% and deals heavy horizontal knockback.  Surprise killer.