Project V/Greedy



Greedy (Ristar)

Kaiser Greedy is one of the fifteen selectable fighters in Project V, representing the Ristar franchise. He had been selected to be one of the "oddball fighters" and because of his rather little-konwn self in the video game world. As the final boss of Ristar, he has a versatile moveset and a very dangerous presence on the battlefield. He can create black orbs and defend himself with them as if they were a shield or throw them at foes to knock them far away. He can also create gravity-defying black holes to trap opponents and create massive, vertical lasers that can launch opponents or block them from approaching him. With a light weight and the ability to levitate, Greedy also possesses a very strong recovery, one of the best in the game.

The reliance of demos for online gameplay has resulted in Greedy's position in the metagame being largely unknown, but he currently ranks 11th on the tier list. He has great power, very impressive range, and a multitude of killing options that make it very dangerous for unskilled players to approach him. With his largely defensive game, he can stay around for long periods of time and often survive up until the 170s in percentage. Greedy has some massive weaknesses, however. His speed is rather low and his moderate weight makes him an easy target for being knocked out. His attacks in general have high end lag, making him easy to punish if his attacks fail to hit. Atop of all of this, his attacks can be telegraphed and he can easily be predicted because of it.

Attributes
Greedy is a mid-weight character with massive attack power (the greatest of the roster) and rather slow mobility. Greedy has several varied moves that aid him in defense as well as offense, with his black orbs able to defend him from enemy attacks and explode upon contact to damage foes. While moving around with his cape in defensive mode, he generally deals less damage but has much greater defense and weight, encouraging better survivability. Greedy has poor walking speed, above average dashing speed (he floats), high falling speed, below average air speed, and a jump that comes with a floating gimmick. Greedy's attacks often have more than one purpose to them, which includes them being able to help space himself from opponents and take down several at once, or protect his vulnerable body when its outside its defensive cape mode. Greedy usually fights from afar, but when he comes up to his foes, lots of suffering can occur to the prey.

Despite his strengths, Greedy is a heavily flawed character. Most of his moves have lots of end lag, which make him easy to attack if he whiffs one of his own, and his different animations before each attack give the foes hints on what he's going to do next, requiring that he tries to read his opponents' strategies. His poor mobility can make his recovery risky to use; while it's a very good move, if he uses it near the bottom of the stage he can be easily gimped. Greedy also has a lot of trouble battling opponents and keeping them off of him thanks to his poor mobility. Additionally, when Greedy goes into his defensive form, his offense is unrewarding and difficult to use (and often has shorter range), making him rather negliable in the metagame. Greedy can counter Ike and the Shadow Queen.

Moveset
Greedy has perhaps the most unorthodox moveset in the game. His smash attacks have him fire lasers in several different directions (his down smash launching him into the air!) and all of his aerials involving tossing around his small, explosive black orbs. His tilt attacks have him swing his cape, pushing opponents away and destroying projectiles. Even his special moves are different, with a different use in each one. Most of his moves have multiple uses as well. As a weakness, however, Greedy's attacks are easily telegraphed and he can be attacked if he ends up whiffing one of his moves. By using his down special, the player will go into Greedy's defense mode and take less damage yet deal less offensive power.
 * Neutral Special: Doom Shield.  With every press, Greedy will surround himself with dark orb projectiles that explode when they make contact with enemies.  Once all eight are out, the player can tap the button to release them one by one or hold it down to release them all.  If the attack is charged up, he can carry twelve at once.  If the attack button is held rather than tapped, they all form into a large, explosive ball that knocks opponents off of the screen.  If Greedy doesn't dispose of the projectiles, they will circle around him like a shield, helping block attacks.
 * Forward Special: Black Hole.  Concentrating his energy, Greedy forms gaping black holes that take in projectiles and opponents only for Greedy to lash at his opponents with his own attacks.  While the hole itself is huge, it closes very soon after opening, so it should be used with good timing.  It can allow Greedy to more easily follow up with a move of his own wanting.  If the attack is charged, it will last around for about seven seconds and gravitate nearby opponents into it, giving Greedy enough time to use one of his long laser smash attacks.
 * Recovery Special: Levitate.  Kinda what it says.  Greedy will hoist himself into the air and move around freely, although he will not change elevation initially in the air.  He can move up, down, and all around without an issue.  Unless he is in his defensive form, he without any means to guard, yet he can only attack outside of his defensive switch.  By holding up and pressing the green button again, he will warp slightly upwards.  If the move is charged, Greedy will stay in the air longer, and have greater speed whilst moving around. It lasts for about 7 seconds uncharged, and 13 when charged.
 * Crouch Special: Defense Switch.  Greedy will conceal himself with his cape, greatly defending him from attacks but severely limiting his knockout options.  If this move is executed again, Greedy will return to his more defensive self.

In competitive play
Due to time constraints, this is incomplete.