HexaZure

HexaZure is a 2D umbrella fighting game developed by Apihedron, in collaboration with .etherealknight, Hamclub13, Pyrostar, GamingDylan and Awesome Betterhero. It is intended as a "unique" umbrella, with "original" gameplay that was inspired by/lifted from other games' mechanics.

Overview
Fighters have three classes of basic attacks: Purple Attacks are often quicker and weaker; Green Attacks are often stronger, yet slower; and Red Attacks are usually the strongest or most versatile. Moves can also be "special" (such as having unique properties or being projectiles), but it is all move and character specific. Basically, in HexaZure, how a character plays is very much fighter specific, and move classifications are not as rigid.

Alongside basic attacks, every fighter has a counterattack, a grab, and a Special Technique, which is an extra move that depends on the Fighter. Finally, fighters have access to their Azure Burst by filling the Azure Meter. The Azure Meter is filled by grabbing Azure, small, blue energy particles. Azure is dropped by fighters, enemies or bosses when they take damage, or it can appear as an item called an Azure Cluster. Every fighter has an Azure Burst that depletes the full meter, but some fighters also have moves that cost some Azure, such as Sol's Roman Cancel. If a fighter blocks an attack, they will gain Azure.

Versus
In Versus, players battle on 2D stages, and are able to move freely around. The goal is to knock players out of the stage boundaries. As players take damage, their Tension Meter rises, and as they avoid damage, it depletes. The more Tension is built up, the further a fighter is knocked back.

Before a battle, players can choose to equip Booster Gems. Upon selecting a Gem, said gem's Boost can be activated once during a battle. Boosts usually last for 10 seconds, and enhance a specific trait of a character. To see a list of Booster Gems, click here.