User:Athena Hawkins/enemy sheet

copied directly from a doc

Robinhorn - A bird-like creature with a flexible bill that shoots out like a Party Horn, they are very loud and can attract other creatures to the Team’s location (Zonar)

Jackernacks - A small rabbit-like creature that is a common pest in Zonar, these creatures will burrow underground to avoid attacks and can attack by unleashing powerful kicks that create a vortex of wind. They’re fortunately relatively weak although are quite numerous. (Zonar)

A large rodent with thick hair, it cannot see and instead relies on smell, it has a critical weakness to fire and attacks with large claws (Zonar)

Wild Werewolf - Large roaming werewolves, usually attacking in packs, although very weak on their own, their pack boosts their strength, they attack with razor sharp fangs and claws and can induce Lycanthropy (Zonar)

Camodomo - A large lizard with dark scales along its body, it has a large spot on its back which is distinct for its bright colours, depending on the lizard’s colouration will determine how it will attack, red means bleeding damage, green means poison, blue means defensive and purple means buffing. (Zonar)

Aeroloom - A large lemur creature roughly twice the size of a human, these creatures have long reaching arms and can see in the dark increasing their accuracy at night, they attack by slashing with their claws and can slam their tails into the Team which has a heavy bone in the end that can break through armour. (Zonar)

A large humanoid creature covered in shaggy fur with wolf like legs, it has large horns sprouting from its head and down its back making it look somewhat like a porcupine although it can stand on its hind legs it attacks on all fours ramming into the Team and letting out a bellowing roar capable of whipping up winds to damage the Teammates. (Zonar)

Garzzler - A bear-like creature with a long snout, it walks on all fours and has beautiful flowing fur, it has loose skin allowing it to glide around and an air sac on its back which can release pressurized air to allow it to lift off into flight. It attacks by slashing with its sharp claws and attacking with dives, it can also use its air sac to deflect projectile attacks. (Zonar)

Zamboarabora - A very large boar with electricity flowing through its muscles, every electrical pulse can be seen easily as its body puffs up and then relaxes, its hard fur can be electrified causing it to stand on end creating sharp bristles that will seriously hurt anyone who attempts a direct attack. (Zonar)

Ironhead - A large serpentine creature with a metallic skull, its body is covered in bands which will move along its scales as its charging up its fiery breath, the creature is able to spew molten rock from its mouth and can bite down with its huge fangs or coil around a Teammate to prevent escape. (Zonar)

Dafumel - A cow-sized beetle with a large water pouch from which it can spit high pressure water from to damage the Team, it can also ram with its large horn and can tear through armour with its tough mandibles, flipping the creature over will make it very vulnerable to attacks. (Zonar)

A Hedgehog creature that is able to curl itself into a ball and retract its spines, ejecting them abruptly causing it to rocket about hitting multiple teammates. Its spines are also seeped with poison and can become lodged in players dealing bleeding damage. (Zonar)

An Orangutan-like beast, these monkey looking animals will attack with long hulking arms which they swing about from trees with, they are very dangerous although fortunately do not attack in groups. They are able to pull off ambush attacks on players and can reduce evasiveness with fake attacks. (Zonar)

A small rodent creature that attack in packs, they have sharp long teeth which can not only bite through armour but also inflict bleeding as well. They are fortunately very weak although they can kick up dirt to lower accuracy of Teammates. (Zonar)

Pentoat - A goat-looking creature that rams teammates with his sharp horns, it has strange markings on its body that seem to have been carved by other Pentoats. It can channel dark magic attacks which can inflict a variety of status effects. It can also revive defeated allies after a while. (Zonar)

Swarmer - A bee-like creature that attacks in a cluster, although too small to attack individually the player can attack the group as a whole. They deal minor damage but attack repeatedly to the entire team. Their stings can inflict a variety of status ailments. (Zonar)

Snashoon - These Raccoon-like enemies are fairly weak however have incredible evasion, they will not directly attack most of the time and instead attempt to steal items from the player, if they’re successful they’ll immediately escape however defeating them yields a large amount of experience. (Zonar)

A normally docile deer-like creature with large curved horns pointing forwards, its body is very dark aside from glowing markings on its side and underbelly and its distinct eyes, it is much more aggressive and dangerous at night (Badlands)

Horrutt - Demonic looking hounds that are subservient to Mallory, their teeth are visible as they lack any form of lips. They attack with dark magic and sharp claws which can burn and poison. (Badlands)

Mallorian Scout - Agile attackers that are in fact mind-controlled people from the Futureverse, they will often cause more enemies to appear once they use their signal flares, they tend to attack with armour piercing weapons. (Badlands)

Mallorian Soldier - A bulky attacker, Mallorian Soldiers wield a variety of weapons and can have elemental factors on their weapons making them more dangerous, they are fairly tough to take down although rarely appear in groups of more than two. (Badlands)

Mallorian Archer - The archers of the Mallorian Army, attacking quickly and relying on high evasion, they are hard to hit but fairly weak, their arrows tend to be laced with various effects making them particularly dangerous if the Team is not well equipped. (Badlands)

Mallordian Highguard - The toughest of the Mallorian Army, these hulking masses of armour are a force to be reckoned with, they’ll dish out attacks with giant weapons bigger than some of the children, they pack enough health that it takes the entire Team to take one down, fortunately Mallory seems particularly prideful of these creations and has them attack on their own without any aid. (Badlands)

Crysttar - A strange energy being that is known to inhabit the Badlands, most people just ignore them but the creatures have become agitated as of late, they are extremely dangerous as they can unleash powerful energy waves that can hurt the entire team. (Badlands)

Stray Fandraxonian - Creatures created by Fandraxono that dominate the Badlands, ever since their master disappeared they’ve been running rampant, they attack by lunging with their large arms and belly mouths and can emit a high frequency sound by screeching which can induce paralysis, they will also become more aggressive each one the Team successfully defeats, all four forms appear. (Badlands)

Mallorian - Creatures created to mock the Fandraxonians, these aggressive arachnid-humanoids will often kill and eat other creatures that go into battle with them if their lives are in danger, they can inject a powerful venom which will reduce one’s ability to fight. They also have large scythe-like arms to cut down the player’s Team with large swinging strikes. (Badlands)

Confubicate - What appears to be a hollow cube, these strange creatures feed off the energy crystals in the Badlands, they attack by firing a high energy laser from the holes in their body, the larger ones also emit a bellowing noise which seems to attract other creatures of the Badlands to the battle. (Badlands)

Serolius - A large wisp creature that floats about unleashing powerful blasts of magical energy, these blasts detonate in battle and will hit the Team as well as any enemies that aren’t Seroliusi. The colour of the creature determines what sort of status effect its explosions might induce. (Badlands)

A hornet looking creature that is extremely large, although tough these creatures have a strong sense of pride and will fight alone trying to intimidate the Team with their size. They can attack with their stingers dealing huge damage and breaking through armour. They will also boost their stats if they defeat a Teammate. (Badlands)

A large draconic-serpentine creature that is very rare to encounter, it is able to control the weather to a degree unleashing storm surges to dowse the party, lightning to electrocute them, wind for large damage and snow to freeze. It can also coil its body around a teammate crushing them dealing damage each turn, fortunately it is susceptible to Magic attacks. (Badlands)

Phoenix - These flaming birds will attack with elegance unleashing blasts of fire from their beaks to burn the Team as well as leaving embers from their feathers which can ignite the ground itself. If enough damage is dealt the creature will burn up becoming a pile of ash with an egg inside, though the egg cannot attack it has high defense and must be defeated otherwise the Phoenix will be reborn. (Badlands)

Roborial - Cybernetic creatures created by Futureverse Mallory that can attack with their large fangs, they can unleash a dangerous gas from their mouths which can cause drowsiness or paralysis. In addition their strong tails contain a spiked-wrecking ball on the end which allow them to swing at multiple teammates in a single attack. (Badlands)

Unicorn - Although seemingly tame creatures, these dangerous creatures will work extremely well with other creatures keeping them healed and also buffed. Unicorns can also attack by skewering teammates with their horns which can cause bleeding damage, they can also enrage their allies to make them fight harder. (Badlands)

Totamoma - What appears to be a tomato though in fact possesses a rotten core where the true creature resides, this creature attacks with shadowy claws, the creature can also harden its exterior allowing it to ram into teammates to damage them, it can also cast some strange ancient dark magic. (Badlands)

Redlip Tulip - This large flower emanates a powerful beam of light from its core, if a teammate is caught under this beam an evil Doppledow is created that will fight the players, the Redlip Tulip can also attack by charging the light to fire off a laser that can potentially induce blindness. (Badlands)

Doppledow - These can be friendly if the player summons them however red ones created by Redlip Tulips will attack the team using whatever weapons that Doppledow possesses meaning it can induce a number of Status Effects as well. (Badlands)

A fleshy wolf-like creature with a large eye on its back capable of firing off a pulse of high heat that looks like a ring of fire, the creature has very little fur and its body looks covered in burn marks (Hisplit)

A floating eyeball with a barbed tail which changes from red to green towards the barbs. It can fire a laser from its pupil and swipe with its tail inflicting bleeding damage. It can also shield itself from attacks with its barbed tail causing damage to the attacker. (Hisplit)

Folly of Man - A strange monstrous creature that was once human, these abominations roam Hisplit searching for the one who turned them into this mass of flesh and bone, they can only lumber about attacking sloppily with their limbs although their intense gaze makes it impossible to escape until they are defeated. (Hisplit)

Ripper - A humanoid creature made entirely of muscle, initially it will be slumped over and attack sloppily but after a while/every turn its muscles will tear growing stronger making it tougher and more dangerous, after a little while/4 turns the Ripper will reach its maximum strength and be incredibly dangerous. (Hisplit)

Firebrander - Although looking like a completely burnt human this lava creature will reveal its true self as it attacks, it is incredibly hot and will burn anyone it touches or that touches it, its body will crack revealing its liquid inside before quickly re-hardening, it’s tough exterior makes it difficult to defeat without the right equipment. (Hisplit)

Inner Gut - What looks like a set of bagpipes made of flesh, this strange creature will suck up the juices around it as well as any small pieces of matter, if not destroyed prior it will jump into one of the Teammates mouth inducing the bloated effect, after a little while it will explode dealing heavy damage. (Hisplit)

Envyire - A large bat-like humanoid creature that has large clawed wings. It will swoop attack the Team and while bite deeply into characters draining their blood and inducing both Poison and the Bleeding effect. In addition the creature can scratch at multiple Teammates with its sharp clawed feet. (Hisplit)

C-Arrest - A large turtle-like creature with a heart-shaped shell, its limbs and head are coloured blue and red, attacking it will cause it to change colour altering its Strength and Durability, it can attack by spewing acidic material or hiding in its shell and rapidly spinning at a teammate. (Hisplit)

Gastroserpent - A longer serpent which appears to look like the intestines with a stomach like end, this creature can belch fireballs from its mouth and can wack teammates with its club-like tail, potentially inducing Poison and dealing splash damage as a result. (Hisplit)

Ravengipede - A creepy-crawly that lurks in the cavernous openings in Hisplit this giant arthropod will dig into the very landscape chomping off large chunks of flesh and devouring them with its razor sharp pincers, its body is coated in entrails and bodily fluids. It attacks by charging, biting with its fangs and piercing armour with its sharp tail-like legs. (Hisplit)

A chameleon-like creature that will turn itself invisible each turn, it will periodically attack by using its tongue and tail to deal damage and also steal items which are returned after battle. Low accuracy attacks have an inverse effect being more likely to hit this enemy. If the Team runs from this enemy they will not get their lost items back. (Hisplit)

Hivemind - A fleshy-plant like enemy that lives underground, all Hiveminds are actually a single unknown creature. It will periodically raise its heads from above the ground, the longer the team takes to defeat it the more heads will sprout boosting its offensive abilities. It can attack by spewing spores which can inflict status conditions or biting down on the teammates preventing escape and potentially dealing bleeding damage. After some time it can sprout thorny vines which it can lash at the Team for large damage. (Hisplit)

Small bat creatures that have patterns on their wings shaped like eyes, they will swoop attack the Team and usually appear in numbers from 3 to 6, although weak they have high evasion making them difficult to hit. They can regain health by eating the terrain if it suits them. (Hisplit)

A flying aquatic creature that attacks by lunging out of the air with its gills which double as wings. It has a light organ on its underbelly that can flash inducing paralysis in those it effects. It can also ram into the team at high speeds by propelling itself. They are relatively weak, however they also possess the ability to gaze at a teammate freezing them solid. (Hisplit)

Creeweb - A massive arachnid creature that creates huge webs which can prevent escape from battle, it can attack by slashing with its claws and biting with its fangs, it can also eat a teammate preventing them from attacking while consistently dealing damage. When the hourglass on the Creeweb’s back flips over it will undo the last turn/few seconds regardless of whether that benefits it, the team or both. (Hisplit)

Stem - A strange small creature which appears to have no noticeable features, it will appear from holes in the ground and looks like a long, blue vein. It will whip about lashing and dealing damage, it can electrocute teammates with a powerful underground energy. (Hisplit)

Trojan - A wooden horse-like creature that is extremely large and bulky, although weak to fire its body contains Hoplites which will exit its body after a set amount of time/turns. The Trojan itself cannot attack directly but does apply a defensive buff to all other enemies. (Woodinn)

Hoplite - A little wooden scarecrow that carries around a spear and wears a helmet with straw sticking out of the top, they usually attack in groups of 6-20 although are very weak, relying on their numbers and the boost the Trojan offers when fighting. (Woodinn)

Chilidini - A hot pepper organism that has high agility and attacks by spitting flaming seeds which will induce burn, it can also coat its allies in a special powder which makes them resistant to Physical Attacks. (Woodinn)

Chiladina - A cold pepper, unlike Childinis, Chiladinas attack directly by whacking the Team with their oversized stalk. They can also coat their allies in a special powder which makes them resistant to Magical Attacks. (Woodinn)

Sporker - A jelly-like creature that looks like a pig with a fork in its rump, they all seem to possess a bite somewhere on their body coming in different colours. Sporkers will attack by ramming into Teammates and can also fling parts of its body at them inflicting various status effects, although this does damage the Sporker. (Woodinn)

Haymaker - A large bale of hay with small stick limbs jutting out of it, no one is quite sure how this thing is able to live, it waddles about and although not particularly good at fighting is incredibly bulky and can use its massive body to block escape, don’t let five of them hang around together too long however otherwise they’ll become a Harvester. (Woodinn)

Harvester - The result of several Haymakers sticking around one another for long enough, this large golem-like creature may seem harmless thanks to it being made of hay but it is able to channel energy through its body turning its hay razor sharp allowing it to create spiky fists to smash the player’s teammates with, it is still extremely susceptible to fire. (Woodinn)

Whacker-Mole - Highly intelligent and highly aggressive creatures, Whacker-Moles will burrow up from the ground and attack with various forms of lawn equipment ranging from Rakes and Spades to Whippersnappers and Lawnmowers, they are hard to hit although are fairly weak. (Woodinn)

Honeyhare - A strange rabbit that seems to have a glass container of honey for its belly. This creature will attack by kicking with its hind legs with an impressive force, once the honeypot fills up it’ll remove it from its belly and go up to one of the teammates and pour it onto them inducing both a burn and bloat effect. (Woodinn)

Chippering - Small, wooden, human-like creatures, they chatter away and will attack in large groups carrying rudimentary weapons, they attack together and depending on the ones involved in the attack will pull off different group attacks,if one has a large hollow branch in its head then it will use that to call for backup. (Woodinn)

Dreary Wilter - A tree-like enemy that is able to rapidly absorb water before unleashing it as a pressurized jet from its “eyes”. The enemy can also lash with its branch-like arms having a high chance at a critical hit and sometimes even causing bleed damage. Breaking through their tough exterior can be difficult without a sharp weapon or fire magic. (Woodinn)

Echenos - What appears to be a carnivorous tree, these creatures disguise themselves and will attack attempting to pull off an ambush attack. They attack initially by biting the teammates although will gradually shed their leaves revealing two giant wings which allow them to take flight they will attack characters draining them of both health and magicka. (Woodinn)

Jugar - A creature made of puzzle pieces that takes the form of a Jaguar, the more puzzle pieces there are the tougher the creature is, attacking it magic attacks will cause it to break apart making it faster but also weaker. It has sharp claws and teeth which it can use to strike. If it inflicts bleeding damage on a teammate from its attacks its body will have the blood harden holding it together forcing players to defeat the creature regardless of method of attack. (Woodinn)

Treelantula - A large wooden spider creature that has strings connected to each of its legs, these strings seem to be held up by dark magic forces. It will attacking by spinning around hitting the Team multiple times. It can also launch marbles from its mouth which can deal heavy damage. (Woodinn)

A large stone-fish like enemy, it will leap out of water when the player encounters it in battle, although it might not seem threatening, it can attack by launching its needle-like appendages into players hitting them causing Poison and Bloat effects, its hard exterior also makes it resistant to most forms of magic. (Woodinn)

A Termite creature that tend to fight on their own, if they’re in a forested environment they can use the trees around them as coverage against attacks, they can only ram a teammate and are relatively weak A specialized tree the termite enemy can inhabit there will be a large amount that can appear in these trees although destroying the tree will defeat all remaining termites, if it is not destroyed in six turns the Tree will be devoured by the Termites inside and crash on the player’s team damaging them. Lice enemies that will latch onto Teammates and drain them of blood, they can be knocked off easily but can attack as well by jabbing their claws into teammates multiple times. If five turns pass they will molt becoming winged adults. (Woodinn)

The adult lice, this creature has greater evasion but lower durability, it can attack with razor sharp pincers and if it latches onto a teammate must be killed as it will not fall off. (Woodinn)

Wooden Sentry Owls that can attack by casting their gaze on the team, they can leave a teammate paralyzed or prevent escape. The creature can unleash a powerful laser beam to damage the entire team which can inflict burn on some teammates, in addition the creature can attack by slashing with its talons or flinging excess wooden quills at the team. (Woodinn)

A Chandelier like being that’s only fought in indoor environments, it emanates blue flames from its limbs and its body sparkles with crystals refracting the light. It can attack by swinging about from its chain to attack teammates and can lob its fire at the team to inflict damage and burn ailments. It can also charge a more powerful attack which if not interrupted will hit the entire team for heavy damage and guarantees burn. (Woodinn)

Sentient Lamps that have a ghostly hand gripping them, they can unleash powerful fiery blasts from their glass that inflict freeze on a teammate. The hand may also lob the lamp at the team inflicting damage and potentially confusing members of the team. After a while the ghostly hand will peg the lamp at a teammate dealing heavy damage before fleeing battle. (Woodinn)

Rockands - Magical stone hands that appear in the Rock Formation, they can hover over players and smash them dealing heavy damage as well as separating their fingers to deal less damage but to the entire team. They can also grip a player preventing them from attacking and escaping. They attack in pairs with Paperands and Scissands. (Woodinn)

Paperands - Magical wooden hands that appear in the Paper Formation, they can attack by spinning at high velocity and striking with their jagged edges, they can also unleash a melody from the holes in their fingers that can lull teammates to sleep or unleash a gust of wind at them. They attack in pairs with Rockands and Scissands. (Woodinn)

Scissands - Magical metallic hands that appear in the Scizor formation, they can attack by cutting into a teammate and can break armour as well as inflict the bleeding ailment, they are also capable of sharpening themselves to increase their strength. They attack in pairs with Rockands and Paperands. (Woodinn)

An enraged scarecrow twisted by Mallory’s influence, they attack with unnatural vines and can lash out hitting the entire team. They are capable of healing themselves if badly injured although leave themselves unable to attack while doing so. (Woodinn)

Puppet Witch - A scarecrow given dark magical powers by Mallory allowing them to cast curses and induce status ailments on teammates, they can utilize potions they brew on themselves or thea team to positively or negatively affect them. These potions have a visual effect of the Puppet Witch’s who’ll physically change to reflect the potion they ingest. (Woodinn)

Puppet Serpent - A large wooden puppet summoned rarely by Puppet Witches when there are more than four of them attacking, this large creature will flail about and can bit with its wooden teeth potentially paralyzing a teammate from the damage inflicted. (Woodinn)

Splatterpaint - A creature made entirely of paint, although they appear harmless they will attack spilling their toxic chemicals at the player dealing damage, they can also utilize their paint to guarantee critical hits against a teammate by marking them. (Woodinn)

A flying Birdhouse that can create birds that will work as barriers of pester teammates lowering their stats. The birdhouse can attack by diving at a teammate and can also unleash a booming cuckoo clock noise that can hit the entire team potentially lowering their durability. (Woodinn)

Burning Marionette - This flaming marionette swings around through some force of magic, they attack by unleashing fireballs from their hands and can grin menacingly resulting in a teammate freezing, they are extremely fast and somewhat difficult to hit. (Woodinn)

Dark Water - A watery creature that can take a humanoid form, it is distinctly and almost black colour and can lash out with its limbs similar to whips, it can dowse opponents and reduce their evasion with a flood attack. (Woodinn)

A powerful eldritch humanoid, these creatures wield giant chainsaws that can cause bleed and armour break as well as punch with incredible force. In addition this creature is remarkably resilient to Magical Attacks. (Woodinn)

Acoustic Gunner - A guitar that appears to have numerous gun holes in it from previous fights, it attacks by firing weaponized musical notes, the entity has a number of differing attacks utilizing different musical tunes. (Woodinn)

RC Snake - A giant boa that will attack by ramming into the teammates, they can bite with their fangs and may poison players. Defeating the RC Snake requires each section be destroyed, if the head is destroyed however the entire RC Snake will be defeated. (Woodinn)

Scorpage - A cowardly creature that is known to run when the battle turns unfavourably for it, it can strike with its sharp, drill-like tail and potentially poison a teammate, in addition they can latch onto a teammate and and will gnaw at them slowly doing damage over the course of the battle. (Woodinn)

Hypnoxious - These creatures appear as a chaotic black mass that initially attacks randomly, it will gradually take form reflecting one of the four stats, increasing said stat drastically at the cost of its other stats and will attack the teammate with the lowest value of that stat. They can also unleash a mist that can put the player to sleep and can drain energy from sleeping opponents. (Woodinn)

Entana Corpse - A monster with low evasion that can toss its limbs at foes by tearing them off, it loses HP as it does this and each limb has the chance to deal status effects. There is a ghostly entity that emanates from the torso allowing it to continue fighting with sharp claw attacks to deal high damage against targets. (Woodinn)

Slog Cabin - A large and rare enemy that slowly heaves around Woodinn, it is in fact a large ent-like creature and has arms shaped like trees, it will attacks by spewing furniture from within itself at teammates and can house other, smaller enemies within itself. It can lower accuracy by coughing up dust clouds and can slash with its giant roots. (Woodinn)

Crabully - Large crustaceans that attack by utilizing the other enemies that attack with them, they can hurl the parasitic Ticklers which can induce Poison. Crabullies also have large pincers and hard shells meaning physical attacks do less against them and they are more likely to deal critical hits. (Bitetach)

Ticklers - Parasitic creatures that induce Poison, although weak they can be annoying due to their numbers, they may also carry diseases to inflict on the Team. (Bitetach)

Manatee looking creature that can move remarkably fast underwater, its body is covered in sheets of Ice to allow it to deal high damage to Teammates it hits, it can have its arms out to deal additional damage to other teammates. Alternatively it can attack with its tail by swinging it around hitting all teammates, on land it is unable to perform its diving attack. (Bitetach)

Fryingfish - Flying Fish that are coated in a tough exterior that looks like deep fried batter although are in fact rough scales, they attack in small groups of 4-8 and can latch onto Teammates for a turn to avoid taking damage. (Bitetach)

Gimanta - A giant flying Manta that will scoop up water into its mouth and drop it on the teammates dowsing them and dealing damage, the creature can also wack teammates with its fins and can used its barbed tail for a sweeping attack to hit all Teammates. (Bitetach)

Swordsmer - Half-Man, Half-Fish, this creature appears to be a weirdly human looking being with scales and fins on its back, it wields a swordfish as a weapon and will attack quickly making multiple jabs to deal multiple hits in a single attack. (Bitetach)

Octowrangler - An Octopus wearing a sheriff’s hat and has a six-pointed star badge over one of its eyes, it will use its electrified tentacles to latch onto Teammates and electrocute them, chopping off the tentacles will hurt the Octowrangler fortunately. (Bitetach)

Tufferfish - A floating pufferfish which can attack by ramming at the Team with its barbed body inflicting Poison. If the Tufferfish is attacked by a physical attack it will explode dealing damage to all Teammates. (Bitetach)

Private - The weakest of the Pirate enemies, they usually wield weapons that aren’t even conventional like a mop or frying pan, they are fairly weak and if they see a Buccaneer, First-Mate or Captain be defeated they’ll run away. (Bitetach)

Pirate - Wielding usually a cutlass or a shortsword these fierce thieves of the sea will attack with ferocity but little technique, they’re easy to hit and not particularly accurate, ones with eyepatches and peg legs are the weakest of these enemies. (Bitetach)

Buccaneer - A fairly strong adversary, Buccaneers have trained themselves to be more proficient with a blade and will carry a Flintlock Pistol as well as a large cutlass, they’ll often attack with both weapons and depending on their stance can block some physical attacks, their attire can make them more susceptible to Burn or Paralysis however. (Bitetach)

First-Mate - These hulking pirates are a dangerous lot as they carry mini-cannons which can deal heavy damage despite the First-Mate’s low Evasion stat. They can also swing their lumbering arms around hitting multiple teammates at once, fortunately their huge strength also makes them laughably slow and they can be easily hit. (Bitetach)

Pirate Captain - The most skilled of the Pirates, these dangerous foes will often call for reinforcements and can use a variety of weapons and even some rudimentary magic, they can even summon a giant Marlin to attack the Team. (Bitetach)

Tiger Shark - This ambush creature will attack by swimming rapidly pulling off ambush attacks rather easily. It can lash with its tail or strike with its clawed fins as well as bite down causing bleeding. If a teammate is bleeding this will boost the Tiger Shark’s attacks. Any items the player’s use the Tiger Shark will spew out at them dealing small damage. (Bitetach)

Odilea - A large crocodile like enemy that will lash out at the Team, it’s hard body is resistant to all forms of attacks and it is immune to most status effects. Fortunately they are only ever encountered in groups of 1, however their high damage output makes them rather boss-like in nature in addition to the numerous ways they can attack. (Bitetach)

Armadatross - A large bird that will often attack in groups, these dangerous creatures can scoop up water and ice from around them and dump them on the teammates dealing damage depending on what is dropped on them. In addition they can peck and swoop the Teammates interfering with attacks. (Bitetach)

A large tortoise enemy with a colourful shell, it has incredibly high defense and is often hard to land significant hits on. It can fire cannonballs from its body. If its shell is broken the creature will flee immediately. (Bitetach)

A large burrowing echidna-like creature with icicle spines on its back, the creature will use its long snout to scoop up dirt and shoot it at the Team lowering their accuracy. It can also eject its icy spines causing them to hit the Team potentially freezing them. If one of their allies is defeated the creature will begin stamping on the ground encouraging itself and other enemies putting them into an Adrenaline Rush. (Bitetach)

Phantoseal - A ghostly Elephant Seal that appears in the coastal areas of Bitetach, these giant lumbering spectres will attack by sneezing ectoplasm out of their trunks to debuff the Team and will slam their bodies into Teammates to deal heavy damage. (Bitetach)

Ginipeni - These Penguin-looking creatures collect and hoard money, they carry it about in their pouches and will attack by jabbing quickly and attempting to steal money from the Team. In addition they can slide around occasionally dropping the money they’re carrying and attacking Teammates. (Bitetach)

Tutsituu - A dancer made of ice, although their calming demeanour their dances contain dangerous attacks that can severely hurt the Team when they attack, utilizing various attacks to not only freeze teammates but also deal high crit-ratio attacks. (Bitetach)

Nett’dfish - Although is may appear as a school of fish caught in a net, this giant amphibious carnivore will lure prey towards its gaping jaw and quickly snap up prey with a powerful bite. It can also use its distracting body to confuse teammates and unleash electrical surges to paralyze the Team. (Bitetach)

Croaker - These intelligent frog-creatures are known for their thick, british accents, extensive discussions about the weather and seemingly infinite supply of pipes to smoke. They attack by coughing up noxious fumes at the Team and will occasionally through tea and scones as attacks inducing burn with the tea. They may also demean and insult the Team causing a debuff effect. (Bitetach)

Eubulaie - A strange creature whose center is completely unknown as it covers itself in poisonous and electrical tentacles which shift around obscuring its true appearance. The creature will roll around like a ball attacking by unsheathing the barbs on its poisonous tentacles and firing them off like darts, latching onto Teammates and electrocuting them or ramming a Teammate. (Bitetach)

Mantonos - A freakish Manta-Ray that attacks by performing dives at the team and unleashing an unearthly screech which can lower defenses, it can also use its whip-like tail to strike the Team in a single hit. (Bitetach)

Edjrell - These strange Jellyfish-like creatures are very large, their long tentacles conduct powerful electricity and can carry poison as well, one can tell when an Edjrell is about to unleash a blast of electricity as the ring-pattern on its upper body will begin pulsing very rapidly. (Bitetach)

Coralla - A pirate made of coral, their hard bodies make them difficult to take down, they can attack be lobbing parts of their body at the team and rapidly regrowing limbs, they have jagged edges so physical attacks can hurt the attacker as well. (Bitetach)

Toleos - A long eel-like creature that can wrap around a Teammate and squeeze them dealing damage, its massive body is able to slam against the team and damage them as a whole, in addition the creature can use its hook-tail to attack with a high critical-hit ratio and potentially cause bleeding damage. (Bitetach)

Delgull - A large seabird that has a long hooked bill that it can charge into teammates with potentially breaking armour, due to their high evasion they are difficult to hit, in addition they can slash with their claws and generate gusts of wind to whip up the team. (Bitetach)

Ordiball - A strange black sphere that seems completely featureless, it is able to unleash bursts of noise that cause it to glow red and lowers the team’s defences, in addition it can charge into a teammmate dealing heavy physical damage due to its immense weight. (Bitetach)

Hermit Man - These strange people seem to believe they are hermit crabs and will carry around giant rocks on their backs. They seem to be insane although have painted markings on their bodies that make them look like Crabs. The attack by punching rather weakly although can drop their boulders on the team damaging them heavily. They can rather ironically be instantly killed by chance if they lose grip of their own boulders and are crushed. (Bitetach)

Gigagi - A little sea urchin creature that appear in shallow water areas, they will suck in their spikes and then jut them out to propel themselves into the air like bouncy-balls. They attack by jabbing their spines into teammates and can induce poison, in addition some Gigagi can spew water from their mouths in a massive gush. (Bitetach)

Dropple - A small water elemental creature that often appear in large groups although harmless on their own in large groups they can combine their masses to become larger and create a more destructive force. They attack by ramming Teammates and in larger forms can spew water and even create waves. (Bitetach)

Beach Yeti - These big hulking man-like creatures that would normally be found in cold climates keep their fur trimmed and bathe in the sunlight of the beach, they’re one of the more intelligent enemies and will call for back-up if they’re in trouble, they attack with their lumbering arms and can kick up sand to lower the team’s evasion. (Bitetach)

Pixnstix - Appearing together in groups they attack as a unit, they are well organized but very fragile creatures that when dispersed become much easier to defeat, their defence is dependant on their stance, they will attack by stabbing a teammate but can also charge inducing multiple hits and occasionally can cause bleeding. (Bitetach)

Pseudinghy - What appears to be an overturned boat these deceptive crustaceans will attack with their sharp pincers and lash with their spiky tails. They’re very dangerous due to their huge size and they can retreat into their shells to protect themselves, they’re weak to fire and if their shells are burnt up they will flee in panic and embarrassment. (Bitetach)

Snowphant - These strange elephant-like creatures are made of compacted snow, although they appear innocent and friendly they can shoot high pressure and scalding hot water out of their trunks and if encountered in Snowy environments will pack on more snow over time increasing their defences. (Bitetach)

Rainmaker - A serpentine creature with a see through back revealing thousands of small beads held in a compartment, the creature can shake its body to cause it to rain dowsing the team and potentially striking them with lightning bolts. Rainmakers can also lash at teammates with their tails or bite down with their sharp fangs. (Bitetach)

Plastatrap - A creature that appears to be a net made of plastic although it has a brain and central nervous system located in a small node on the center of their back. Once they wrap around a Teammate they are difficult to remove and require sharp weapons to cut apart. They can stab a victim with small spines on their underside which can inject poison into the body. (Bitetach)

Branchicle - Some sort of Ent-like creature that is stripped bare of any leaves, their bodies can be partially covered in snow to boost their defense and they attack with their sharpened claws as well as breaking off parts of their body to use as weapons. Their bodies are covered in icicles which can reflect magic back at its attackers. (Bitetach)

Borker - Half-Dog, Half-Seal, these feral creatures will appear in packs and work together attacking swiftly using their numbers to perform complex attacks that can hit the whole team. They can clap to their allies to provide a buff making taking them down often the first priority. (Bitetach)

Flakergear - What appears to be a snowflake, these robotic entities will attack in groups, they can perform more powerful attacks by revving themselves up against one another, they attack by spinning at high speeds and can unleash an icy blast that can freeze a teammate solid. (Bitetach)