User:Athena Hawkins/Snicks Smash

Snicks is a playable character and uhh an unlockable in some Smash Bros. knockoff. He is an all-around character with a mix of projectiles and physical attacks, him originating from the Fantendo and Lapis wikis as a user.

Strengths

 * Rather heavy, able to take hits at low percentages rather easily.
 * Even though he's heavy, he has good speed both in the air and on the ground.
 * Has a mix between weak and powerful attacks; able to use weak attacks as combos and strong attacks as K.O. options.
 * A decent recovery that does considerable damage.
 * Has a good meteor smash in the form of a down aerial.
 * Quick pummel and excellent throws.
 * Most throws kill at around 115% due to Snicks' excellent tossing ability.
 * A unique collection of projectiles with different attacks.
 * Has a unique counter.
 * Forward tilt can completely annihilate shields, even if they're at their max strength.
 * Each smash attack hits twice, demonstrating Snicks' overall quickness.

Weaknesses

 * Really tall and has a huge hitbox, enabling opponents to easily attack him.
 * Due to his weight, he is easy to set up combos on.
 * Has poor range with his grab, not allowing Snicks to easily set up throws.
 * Poor defense overall.
 * Many combo attacks can't kill reliably.
 * Many of his attacks require being precise or Snicks will accidentally suicide.

Normal

 * Normal A:: Snicks does a powerful jab, then follows up by swinging a bouquet of roses, finally ending with a quick, upwards kick. Deals 2%, 4%, then 7%, respectively.

Tilts

 * Up Tilt: Snick swings his fists upward for 11%.
 * Down Tilt: Snick breakdances whilst sitting, swinging vines around him for 9% damage. Allows for combos.
 * Forward Tilt: Snicks brings his fists back, tangling them up in vines and roses, then smashes it forward for 19%. If the opponent is shielding, the shield will break instantly.  A very powerful combat tool, but is slow.

Smash Attacks

 * Up: Snicks swings his bouquet of roses upward for 9%, then smashes his head up for 12%.
 * Forward: Snicks windmills his arms then swings one forward for 10%, and the other for 13%.
 * Down: Snicks takes out two Koopa shells, then spins them around him. If opponents are hit by each active frame, they take 21% damage.

Other attacks

 * Dash Attack: Snicks does a sliding punch for 4%, then swipes his hand up for 5%.
 * Ledge Attack: Snicks goes up the ledge and opens his mouth, revealing his sharp and misshaped teeth. If he comes in contact with an opponent, he bites down on them for 8%.
 * Get Up Attack: Snicks spins around, tossing his Bowie doll for 5%.

Aerial Attacks

 * Up Aerial: Snicks does an uppercut, swinging foes into the air for 10%.
 * Down Aerial: Snicks tosses Indigo's dead body below himself, doing a meteor smash if it sweetspots. Deals 8%.
 * Neutral Aerial: Snicks stays in place and is able to move around horizontally for a few seconds before falling.
 * Forward Aerial: Snicks smashes his foot forward for 5%, then follows up with an upper kick, dealing 4%.
 * Back Aerial: Snicks mimics the Reverse Warlock Punch: Snicks pulls his fist back, then turns around, and punches. Excellent KO move, and is faster than the actual move by just a bit.  Deals 13%.

Grabs and Throws

 * Grab: Snicks grabs the foe's arm.
 * Pummel: Snicks pecks his face into the opponent's head, dealing 4% per pummel but damaging Snicks by 2% per pummel.
 * Forward Throw: Snicks tosses his opponent forward with his rose bouquet, dealing 8%. Does incredible knockback.
 * Back Throw: Snicks tosses his opponent behind him, then tosses a bowl of brussel sprouts at them. The throw deals 5%, and the bowl does 10%.
 * Down Throw: Snicks smashes his bottom into the opponent, using his entire two hundred pounds to crush the opponent for 18%, then tosses them upward, allowing for combos.
 * Up Throw: Snicks goes upward with the opponent, then swings them away with a tennis racket, mimicking Waluigi's "WAA" noise. The tennis racket deals 10%.

Special Moves

 * Neutral: Teddy Bear Toss ~ Snicks tosses teddy bears in a manner similar to Pac-Man's "bonus fruit". First teddy bear shown is Flare; when she is thrown, she deals fiery damage and 8%.  Second is Windi, when thrown, she makes the opponent sleep and deals 4%.  Third is Sabeuxo, when thrown, he deals electricity damage and stuns the opponent for 7%.  Fourth is Ashe, he deals enormous damage upon contact, although is rather slow - 15%.  Last is Bowie, he'll deal 11% but has high knockback potential, unlike Ashe.  Snicks can cancel the move at any time, and the next time he uses the move, he'll use the teddy bear that was on the roulette.
 * Special 1: Quick Toss ~ Same as Teddy Bear Toss, but the roulette is much faster and after Bowie is shown, the cycle will repeat. Each teddy bear's effect is increased by 1.5x.
 * Special 2: Knockback Bears ~ Similar to Teddy Bear Toss, but each bear deals 3%, 5%, 8%, 11%, and 16% respectively, and they all deal some high knockback, the amount increasing with each teddy bear. On the lower side, the roulette is slower.
 * Side: Toxic Latch ~ Snicks goes to the opponent and latches onto them, draining toxins into them. Over a duration of twelve seconds, the poison will build up to do 16% to the opponent before dissolving.  Missing results in Snicks accidentally suiciding.
 * Special 1: Burner Latch ~ Snicks ejects a flame into the opponent, giving them burn damage that deals 12% overall.
 * Special 2: Draining Strangle ~ Snicks latches onto the opponent and latches two tentacles around them, absorbing anywhere from 8-16% of their health.
 * Up: Ike Special ~ With encouragement from Ike, Snicks goes up into the air, mimicking Ike's Aether move, swinging his hair upward, going up to the tip, then smashing his weight into the ground. Unlike Ike's move, the hair goes way higher, but provides no horizontal recovery.  If every frame connects, the move deals 22% overall.
 * Special 1: Diagonal Ike ~ A diagonal version of Ike's special. Deals the same damage but provides a lot of horizontal recovery.  Height is not as high, however.
 * Special 2: Horizontal Ike ~  Snicks goes a long horizontal distance in comparison to going vertically as with the original move. Provides no vertical height.
 * Down: Booty Counter ~ If Snicks counters as a move hits him, he'll disappear momentarily and come out of the shadows at a random time interval to slam his bottom into the opponent for 1.4x the damage he was hit with. If the opponent gets out of range, Snicks cannot attack them.  If he counters a projectile, he'll slam his bottom into it to reflect it.
 * Special 1: Quick Counter ~  Identical to Booty Counter, but Snicks attacks straight away, although the damage output is only 1.2x.
 * Special 2: Triple Counter ~  Identical to Quick Counter, but Snicks counters the move three times, dealing 0.7x of the original attack on each counter. However, after the first hit, opponents can escape as the move is slow, but if they don't, they'll be punished with the other two counters.
 * Final: The Black Hole for Everyone's Souls ~ Snicks goes to the center of the battlefield, and the thoughts of his friends race around him, from Doh to Exo to Dreb to Ice to Liam to Floral, with many other users in between. The amount of thoughts racing around him depends on his position in the match: If he's winning, not many call upon him.  If he's losing, many do.  The more thoughts present, the larger the black hole in the center of the stage becomes and the stronger it is.  After the black hole's duration is over, Snicks slashes everyone in it with a gigantic-sized Bowie, swinging them out into oblivion with 40% damage.  Kills above 115%.

Taunts

 * Forward and Back Taunt: Snicks does random poses, as if posing for the camera.
 * Down Taunt: Snicks smirks and flips a coin, mimicking in his most emo voice "Is that all you got?"
 * Up Taunt: Snicks snaps his fingers, then lifts his index finger towards his voice, voicing "Come on!" in his best Captain Falcon expression.