Lapis Collision 64

In another dimension far from ours, a company named Overclocked created a game for the Nintendo 64 called Lapis Collision. With a shoe string budget, the game featured 12 playable characters. 8 starter characters, and 4 unlockable characters.

Gameplay
A dramatic departure from other fighting games, such as Street Fighter. Instead of winning by depleting an opponent's life bar, players seek to knock opposing characters off the stage, KOing them. Characters do not have "health"; they can take an unlimited amount of damage, however, each hit adds to the character's damage percentage. This percentage starts at 0%, but can exceed 100% and caps at 999%, and the higher the damage percentage, the farther an attack will launch an opponent, and the easier it will be to knock them off of the stage. Being knocked too far above, beside, or even under the stage will KO a character. If knocked off, a character may attempt to get back onto the stage by jumping or using various "recovery" moves before they reach the stage's boundaries. Some characters have different recovery moves, while others have better jumps. Some characters are heavier, making them harder to knock off the stage, and making it harder for them to get back onto the stage, while others are lighter, making it easier for them to get knocked away, as well as easier for them to get back.