Template:FOL/Hydron

{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;" ! width=40% | Image + Name ! width=60% | Info Hydron
 * -style="background-color:#FC7049; color:white;"
 * style="background: repeating-linear-gradient(45deg, #FC7049, #FC7049 10px, #FCC07E 10px, #FCC07E 20px);"| Hydron_FOL.png
 * style="background: repeating-linear-gradient(45deg, #FC7049, #FC7049 10px, #FCC07E 10px, #FCC07E 20px);"| Hydron_FOL.png

The self-proclaimed "Divine Ocean Beast", Hydron is an ocean creature living in the North Sea river basin. Hydron has no doubt that he can rule all the oceans in the world on his own. He carries an enormous trident as a weapon.
 * EditPencil_AntiBlaze.png Redearth.png

Hydron is a heavyweight fighter with enhanced durability on his shell, giving him two separate hithoxes that determine whether he gets flinched or not. Additionally, he has multiple projectile options, a good screen travel charge move that deals a lot of damage on impact, and a spinning melee move. His hitboxes are rather large and he lacks a defensive option or a vertical recovery option, making his big weight not ideal in the air.
 * colspan=4 style="background: repeating-linear-gradient(45deg, #FC7049, #FC7049 10px, #FCC07E 10px, #FCC07E 20px);" |Moveset
 * colspan=4 style="background: repeating-linear-gradient(45deg, #FC7049, #FC7049 10px, #FCC07E 10px, #FCC07E 20px);" |Moveset


 * colspan=4 style="background: repeating-linear-gradient(45deg, #FC7049, #FC7049 10px, #FCC07E 10px, #FCC07E 20px);" |Finishers
 * colspan=4 style="background: repeating-linear-gradient(45deg, #FC7049, #FC7049 10px, #FCC07E 10px, #FCC07E 20px);" |Finishers


 * colspan=4 style="background: repeating-linear-gradient(45deg, #FC7049, #FC7049 10px, #FCC07E 10px, #FCC07E 20px);" |Unlock Method
 * colspan=4 style="background: repeating-linear-gradient(45deg, #FC7049, #FC7049 10px, #FCC07E 10px, #FCC07E 20px);" |Unlock Method