User:Exotoro/Pitches I Might Never Make

These are Pitches I Might Never Make. They're game ideas I wanna do, believe me, but I just don't really have the time or slot to do justice to them yet. In the mean time, I'll write them down and you can gauge for yourself as to whether you find them interesting!

Metroid: Death in Red
It's a working title but the title refers to Samus as the titular Death in Red. This is the BOTW/Odyssey kind of style of game for Metroid that changes the game up in a fresh new way but without sacrificing the series' best traits. At least, I think so.

Samus is back, and she's like, actually doing her bounty hunter job here. Much of this game is about finding bounties to collect, which are usually some kind of boss battle. There are stars of difficulty for each and various planets that they're on. As such, this game takes place over several new locations with new enemies and gimmicks. Each planet has their elements that Samus needs to go back to later, and the player can chart out what needs to be done. There are NPCs here and there, but only really vendors and rival bounty hunters.

Here's where the biggest changes come in. Samus has most of the moves you would get during the late game of Metroid at the start, and she holds onto those for pretty much the entire game as a starting moveset. The game gives you those tools pretty much in the unspoken tutorial area. These are only in her Power Suit though. What do I mean by that? Well, at any time in the game, Samus is able to get out of her Power Suit and use what's more or less a upgraded version of the Zero Suit known as the Scarlet Suit. This form is ultimately weaker than the Power Suit all things considered, but her bulkier Power Suit is not great for traversal. Even Shinesparking your way through long halls isn't as fast as the Scarlet Suit's run.

The Scarlet Suit uses melee whip attacks and paralyze gun fire, which is easily one of Samus' weaker ranged options but her Scarlet Suit's specialty is melee anyway, which is pretty powerful. She has less health all things considered, but her movement is unmatched. She can fit down tighter spaces than the Power Suit and generally is a sneakier way to do things. Overall, the player should feel like both options are good and use them pretty frequently in tandem with each other; think Planet Robobot but you get to keep your Mech for the whole game.

As for upgrades: well, they still exist, obviously. These new upgrades can still be found in the wild through Facilities, which not only give the player a ability but also test them through using it. These apply for both suits. The Scarlet Suit and the Power Suit have pretty diverse movesets through this entire game, and the player can switch and swap upgrades as there's only so many buttons on the controller! Not every upgrade is gained through a statue in a facility though; suit upgrades have to be crafted together. This crafting system is pretty basic and isn't really too much of a burden to use; a full recipe list is at your hands at all times and every material has some hint to where it can be found. These hints can be disabled and most of these upgrades are pretty much optional stuff. Unwanted materials can be smelted down to their base elements and be used to craft materials. To get crafting material, you'll have to drill through rock to get ore, chop down alien gunk to get slime, and harvest other raw materials.

But what are you doing this for, ultimately? There's the bounty system, but what are you really aiming to do? Well, Mother Brain is on Caldarack III, a planet the Chozo uploaded their knowledge onto and acts as a archive of information. Mother Brain acts as the final boss of the game and can be tackled at any time. It's probably a good idea to upgrade yourself before heading in.