User:Sr.Wario/Sandbox

WWE Warriors
WWE Warriors is a 2015 wrestling/First Person action game developed by Inora, as a mish-mash of the WWE franchise and various FPS franchises. Not only are the themes and story mashed, the game combines elements from wrestling games and FPSs. It's a downloadable title for $5.00 on all major consoles.

The game follows 4 wrestlers as they take on jobs from the mysterious Mr. McMahon that leads them across the country. Reception has been (TBA).

Story
In an alternate continuity, professional wrestling is not an entertainment business, but rather a job for the bravest of souls. Four of these wrestlers, the best of their kind are approached by the mysterious Mr. McMahon, who offers these four endless wealth in exchange for them taking down the three Wrestling Lords and returning the cargo they stole from them. The four: John Cena, The Undertaker, The Rock, and "Stone Cold" Steve Austin accept this offer and go out to take down the Wrestling Lords.

The four travel across the world and battle the Wrestling Lords, Batista, Triple H, and Gobbledy Gooker, successfully defeating them and reclaiming Mr. McMahon's cargo. The four go seperate ways to use their fortunes, but all of them see the insides of the cargo as they leave, parts of a giant mecha. Mr. McMahon reveals his true intentions, to use the Wrestling Lords' mech pieces to assemble a mecha that will allow him to take over the world.

Although things seem grim, the four team up one more time to battle Vince MechMahon for the fate of the world. It's a tough battle, but they eventually succeed and defeat MechMahon, causing his mech to explode and blasting him away, never to be seen again. The four part ways, taking the mech pieces and guarding them as the new Wrestling Lords, starting a new age in wrestling. Together, they form a union known as WWE.

Gameplay
WWE Warriors is a unique game, being an FPS without the shooting, with up to 4 players. Instead, players are given four unique wrestlers and must complete their objective with their wrestling techniques and unique special moves. The game is structured into various fairly linear missions, where players must complete each objective(collecting, battling, defending) to end the mission.

Along these linear missions, the player will also be relegated extra cash for doing noteworthy things(taking little damage, being fast, being stealthy) and find WWE trading cards that act as collectibles. Collecting every card unlocks the secret character: Hulk Hogan. They can also find various chests full of loot.

Cash can be used to buy new moves and upgrades from Paul Heyman's shop in the main menu, a locker room. From here, players can test their skill, brawl in a multiplayer match, or sign up for the next mission.

Lethal Seven

 * Coarson (Wise-cracking, gun wielding independent thief)
 * Crown(Staff-wielding, large aristocrat)
 * Haeleon(Magic-wielding, stoic elf)
 * Gammon(Ninja-like anthromorphic lizard)
 * Cannibal Joel(Mutant cannibal leader)
 * Listless Strafe(Soldier clone of Strafe)
 * Xyz(Psychotic Wisp)

The Origins of Sreel
The story opens with an old-timey video of an electric eel with a curly mustache fighting crime.


 * Announcer: They call him the Electric Adventurer!

The electric eel takes out a number of thugs with crude-looking gloves that shoot short blasts of electricity at his opponents who fall down, un-harmed, and are arrested by a group of fish cops.

The camera then zooms out to show a little eel playing with his Electric Adventurer action figure as his mother calls him to dinner.

WEEZER - HASH PIPE

The electric eel kid, all grown up, is battling against three thugs, resembling the man on TV, but armed with advanced electric gauntlets. After a quick-time event, the eel takes out the thugs.


 * Electric Eel: That's what justice tastes like, fiends!


 * Thug #1: This guy....is the most cliche 60s superhero...and he kicked our asses.


 * Thug #2: I can't believe this. We are never getting hired again.


 * Electric Eel: And remember, if your bosses ask, I'm the Electric Adventurer.


 * Thug #1: I hate my life.

The eel, dressed in average garb, is walking through a city that is a hybrid of ancient architecture as well as modern cities. He arrives at a bank, where police fish are investigating. He shows an ID card labeling him as Sreel Srok, a journalist for Ray-ly News.

Sreel, walking around, jots down notes as he looks around and finds a few muddy footprints. After following a trail of them, he finds a dropped Ace card. Sreel picks it up and hands it to the police before going back to the Ray-ly News offices. After scrolling through files, he finds an old story about various robberies committed, with the perpetators dropping an ace card as their signature at the site of every crime.

Later, at night, Sreel heads home and puts on gauntlets and a bandanna before hearing an alarm go off. Sreel hops to action and follows the alarm through careful hearing to a bank where he finds various thieves trying to get away with stolen goods.


 * Thief #1: Why did you have to set off that alarm?!


 * Thief #2: It was an accident! Besides, it's not like some cliche superhero is going to put a stop to our plan.

Sreel chases their truck through the large bank, taking out their traps and minions along the way. They drive off, but Sreel simply charges an energy blast and fires it at their tires, sending the truck to a complete stop.


 * Thief #1: You just had to jinx us.


 * Thief #2: Looks like that's the end of the Ace Thieves.

Sreel calls the police anonymously before heading off into the night once more, asking himself who hired the Ace Thieves before the episode ends.

Following the credits, two police fish are talking.


 * Police Fish #1: I'm sure glad we have that guy doing our jobs for us. It's like we don't have to do anything! Why do we even exist?


 * Police Fish #2: To accuse him of being a rogue vigilante when we could just shut up?


 * Police Fish #1: Probably.

Episode 2
In a tribal village, an electric eel is blasting electricity across a small room, and accidentally breaks a window. The eel realizes he has to find a way to control this, and begins carving something out of stone. As he does so, his mother calls him downstairs, adressing him as Sroop.

Sreel is writing a report about acts of kindness in a local small neighborhood, when his boss tells him it's closing time. Sreel heads home, and begins to head to sleep in his bed. Before he can, he hears a scream and glass shattering. Sighing, he gets up, suits up, and heads out to investigate.

TBA

Episode 3
A ray named Ray Manta is watching the Electric Adventurer from his couch. He recalls that the star of the show is Sroop Srok, an old friend. Ray writes down Sroop's name on a notepad full of notes that plan out an arms company called Ray Industries.

Sreel is sitting in his chair at work when he learns about an industrial sabotage case that happened last night where a Ray Industries lab was attacked and burned down. Sreel heads for the burnt-down building to get information for a story on it.

Once there, Sreel follows footprints and clues to a wallet. He calls the police to it, and they claim it as evidence. Sreel takes a peek at the wallet, and sees a card showing the logo for a small packaging center. Sreel writes that down on his notes and heads back to the Ray-ly News building and begins typing his story.

Sroop is heading home one day after a day of shooting, and finds Ray waiting for him.


 * Sroop: Ray?


 * Ray: Hey, buddy! It's been too long!


 * Sroop: You look great! What have you been doing?


 * Ray: Working on a new company. It's gonna be big. I hear you're doing big things.


 * Sroop: Yeah! Using my powers and ideas to entertain people. Inspire them! That's what I want to do with them.


 * Ray: Huh. I've seen the effects on your show. You have skills. Those gauntlets are amazing. And the electrokinesis! It's amazing. I have a proposition for you. Something that would use your skills.


 * Sroop: I really like doing entertainment, but alright.


 * Ray: Sell the gauntlets to me. The electrokinesis part can be worked around, but the gauntlets are important to it. With you endorsing it, the gauntlets will sell easily. We'll be rich.


 * Sroop: Who are you selling it to?


 * Ray: Militaries. Police forces. Secret organizations. The big buyers.


 * Sroop: Look, Ray. I'm flattered, but I can't do that. My gauntlets are meant to entertain and inspire people. Not to kill people and conquer. If someone got their hands on this with bad intentions, things could get very bad. I don't want to be attached to that.


 * Ray: Fine, then.

Ray walks away, angrily, and gets in his car, sketching up gauntlets and calling the bank for a loan. Ray gets out his old notepad and smirks.

Sreel suits up that night, and heads to the small packaging center quietly, where he is immediately shot by tranquilizer darts. Sreel falls to the floor, and is picked up by the thieves who carry him into a truck.

Sreel wakes up in the truck, tied down, with his gauntlets removed. Sreel struggles, but can't get up. He unleashes an uncontrolled blast of electricty that frees him and takes out his captors. Sreel hops out of the truck, but finds it driving away madly. Sreel trails the truck through the evening traffic, blasting it at every opportunity.

Sreel eventually catches up with the truck, which stops at the main Ray Industries building. Sreel heads in to find an army of gauntlet armed soldiers who attack him.

GREEN DAY - KNOW YOUR ENEMY

Sreel takes them all down, and heads forward into Ray Industries, realizing he has finally found the source of all his enemies.

In the post-credits scene, Ray sits in a newly constructed tower, as he looks out at the small tribal village quickly expanding with new construction. He calls up the head engineer, and hands him a blueprint that shows the gauntlet's design.

A young Sreel is playing with his father, Sroop in the backyard happily. Sroop says he has to go for his show, and Sreel waves goodbye before going to play with his action figures. Sreel plays through the day, and hears his mother getting a phone call. His mother begins crying, and Sreel goes to comfort her. She cleans her tears, and sends him off to his bedroom.

Sreel makes his way through Ray Industries, taking down the power generators that lock down the elevators. Sreel battles through the increasingly difficult guards, armed with gauntlets that rival his own in power. Sreel destroys the generators, and enters higher and higher.

Sroop is driving through a rainy night when he swerves into an alley, blinded by the rain and with his wipers jammed. Sroop crashes his car in a wall and gets out to find Ray.


 * Sroop: What are you doing out in this rain?


 * Ray: Sorry, Sroop. Our friendship meant something to me. But I can't have you devaluing my brand.


 * Sroop: What do you me-

As Sroop is talking, Ray gets out a rough gauntlet and blasts a powerful bolt of lightning at Sroop, stopping his heart. Ray destroys the gauntlets and walks away to his car slowly

Sreel finds himself in an ambient section of Ray Industries where he has to find a key card for the elevator. Sreel investigates around and sees the CEO of Ray Industries, Ray Manta, who he vaguely remembers. After following a paper trail, Sreel comes upon the key card.

Sreel enters the elevator and heads up to the top floor, ready to end things.

The young Sreel is attending his father's funeral, crying and sobbing and remembering having fun with his dad. Sreel looks out at the many admirers his father had, all mourning.

Later, Sreel is walking out and begins talking to someone who says he's an old friend.


 * Ray: I knew your father. He was a good man.


 * Sreel: He really was.