User:Athena Hawkins/Lost Spectrum

Lost Spectrum is an adventure-puzzle video game developed by TimeStrike and published by the same company for The V², being one of many projects that are part of the Zaxinian Lifts, featuring the new properties known as the Best Outlaws, whom are a band of pioneers. It was created as a response to there being "too many Adventures of White concept reboots" and stars mostly original characters. The game makes use of the concept of teamwork, forcing the five playable characters to work in succession.

The game focuses on the "Best Outlaws", a group consisting of infamously bad leader Thermas and the rest of his gang as they make various bets to gain cattle and cash, but a bet between the leader and a wizard made them lose everything they owned as Thermas lost the bet, and they were left to die after they were noted to be outlaws. Upon begging the wizard rather pitifully to help them, he asks them to take on a different task in order to live and gain everything back: to have them seek out and give him the Grand Diamond, and gleefully Thermas (and reluctantly his gang) accepted and they were warped to the Lost Spectrum.

Lost Spectrum's reception is TBA.

Gameplay
The player takes control of Thermas and his gang seek out five Unlocker Keys in a level to open a Spectrum Gate, which is recognized as the level's end. Thermas is usually the most played character, but some levels require Thermas to switch to his partners, such as Coffina and Uno, to open up new areas for the five to get to. Each character starts up in the same area of the level, and they must all reach the Spectrum Gate with the five keys.

Each level is a third-dimensional space with a zany and strange atmospheric theme that is mostly straightforward, but often has branches on the main path that lead to the Unlocker Keys. Certain characters can access different areas with their abilities, such as Thermas being able to burst through fire walls with his signature Fire Rush and Coffina can reach very high areas using her signature Tape Jump.

Enemies are simple in appearance and are usually easy to defeat, as the player has enough firepower (as Thermas, literally) to demolish enemies in a single hit, although some require either new strategies in order to be beaten or require a strong power to kill. Enemies are usually not required to be beaten, although give points upon defeat. Bosses are fairly uncommon (unless it's endgame), but require strategy in order to be scrapped down and annihilated.

Sometimes, levels will split the characters into groups in order to activate switches or open up doorways, which requires good knowledge of how to use Thermas' abilities in combination with Rome's, or how to use Coffina's abilities in combination with Uno's. At times, they can actually merge their powers together to create different effects, and they will be described later in the article.

Each character initially starts out with one signature move, but gain more as the game progresses, and these new abilities are kept through the entire game regardless of what playthrough. Out of the twenty-two levels, fifteen have a hidden move hidden in them for the player to receive, and as players can't go back to old levels in story mode, they need to either go to Trial Mode to gain those abilities or restart Story Mode.

Thermas
Thermas is an optimistic, sensitive rover who also comes off as a scoundrel and somewhat selfish, and is a human blessed with the gift of fire. Thermas is a user of fire magic, but has wind-like elements to it, attacking in the form of tempests. He is full of hopes and confidence, and seems to not think for the worse whatsoever, and tries to bring that to his relatively small team of runaway rovers. Thermas has been noted for his dependence in betting, often betting property, friends, or even his own life in exchange for much bigger things, but his experience with gambling seems to render him invincible to failure. If one got close to Thermas, he'll be calm and gentle, and help them out if they're in trouble, but only for something in return.

Coffina
An undead lady who surprisingly looks human beyond all the mummy tape on her, having a coffin on her back. Coffina herself is like the host of the coffin, and the tentacles sprouting from and living in the object take residence by becoming one with her arms and legs, and they enable her to walk and do various other actions. While the tentacles appear to control her, she is actually the one bossing them around mentally, telling them exactly how to move her and where to go. Coffina rarely speaks, but she is a klutz and somewhat meek, but also has the positive traits of being determined and rather fearless, not afraid of anything the world could ever throw at her.

Uno
A patient and philosophical man who used to study under the stars before he was "accidentally" kidnapped by Thermas, Uno is a wanderer who often hides in the shadows, striking out at cattle takers with well timed axe throws. He can be viewed as practical, no-nonsense, and cautious, and is usually the first one to take up in the morning to an issue and warn everyone about it. While specializing in giving out advice, he doesn't speak English well, which can sometimes hinder the others. This is because his first language is Spanish, which he can speak very well, although the rest of the group doesn't understand it.

Shadow Claw
While not her real name, Shadow Claw is uninterested in giving her real name to strangers, and goes by this name as she finds it better than her "real" name, Symphony. Shadow Claw is a violent nomad, and prefers if people didn't come close to her as she has a tendency to scratch out at people who get even close to her sensitive, sensitive skin. Her sensitive skin, if touched directly, causes her to react funnily, and as a result has haptophobia (fear of touch). True to her fake name, she wields shadowy claw weapons, which add dark effects to her physical attacks.

Rome
Temperamental and theatrical, yet an independent and tough woman originating from arid lands, and a fierce fighter only making use of the Grime Rapier, a long sword that creates sandstorms when hoisted high into the air. Her independence is very sharp, and prefers to work with no one, and as such, she distances herself a lot from people outside combat, and goes in for the kill when the time comes to strike. Proud and filled with pride, she can be theatrical, tough, and can have somewhat of an ego, but her temperamental issues can conflict with her proud attitude and therefore make her an unpredictable person overall, and is best to stay away from unless she is approaching, whereas you can't exactly run away. Rome tends to only sometimes side with the group of nomads, sometimes she runs off.