User:Athena Hawkins/Silver Smash

Silver is a playable character and uhh an unlockable in some Smash Bros. knockoff. He is a zoning character who attacks from a large distance and utilizes tricky techniques to control the battlefield.

Strengths

 * Incredible ground and air game.
 * High jumps and low weight.
 * Capable of wall jumping.
 * Able to use teeter recovery.
 * A variety of ways to recover.
 * Unpredictable strategies.
 * Able to control the battlefield using his special moves.
 * Able to attack from a long distance.
 * Long distance grab, and good throws.
 * Powerful, diagonal meteor smash.

Weaknesses

 * High lag on smash attacks.
 * Very lightweight, resulting in him being easy to toss around.
 * Unable to combo unless he's up close too foes, which is dangerous.
 * Despite being lightweight, he's rather large in size and can be hit easily.
 * Low power on many moves.

Normal

 * Normal A:: Silver does a straight forward punch, dealing 2%. Pressing A again will trigger another punch, but it'll go a longer distance than the last punch.  It'll keep going until it's at 7x the original range of the punch.  Each punch deals 2%, and if all connect, it deals 14% overall.  The move is good for distancing Silver away from foes.

Tilts

 * Up Tilt: Silver brings shadows out of the ground and makes them hit above him for 7%. The range of the move is wide and covers the entire area around Silver's head.
 * Down Tilt: Silver kicks to his sides and spins around like a top, the kicks doing 4% and the resulting spin doing 12% if all hits connect.
 * Forward Tilt: Silver takes his bloody hands backwards then sends him forward for 8%, then swings his cape desperately forward for 3%. The cape can destroy projectiles.

Smash Attacks

 * Up: Silver drags two long, thick strings out of the ground and launches them upward. Deals 12-19%.
 * Forward: Silver places his hands back, then drags them forward and grabs an opponent, and strangles their necks before bringing a demonic copy of himself out of the ground to scare the opponent away from 13-23%, depending on the time the opponent was grabbed.
 * Down: Silver crouches down, then sends dark energy in both directions, dealing 3-9% depending on how long the energy was charged. Good for control.

Other attacks

 * Dash Attack: Silver teleports forward, using dark energy to go forward. Opponents caught in the blasts of dark energy take 1% damage, making for a great trap tool.
 * Ledge Attack: Silver sends a doll of himself up the ledge, the doll grabbing the opponent for Silver, Silver coming back up to punch the opponent. The punch deals 5%.
 * Get Up Attack: Silver turns into a momentary ball of electricity for 6%.

Aerial Attacks

 * Up Aerial: Silver sends dark energy above himself for 4%.
 * Down Aerial: Silver spins around, then slams diagonally downward, making 5% on contact with an opponent. Opponents hit by this move are meteor smashed.  BE CAREFUL!  This move will not stop going until it lands on an opponent or on the ground!
 * Neutral Aerial: Silver holds a doll of himself to maintain his place in the air, then is able to float around. Think of it as Peach's float, but it doesn't last as long.
 * Forward Aerial: Silver swings a long doll around him, dealing 6% on contact with opponents. Long range and cover distance, horizontal recovery.
 * Back Aerial: Silver turns around and screams violently at the opponent. If it lands, the move does 6% and a lot of knockback.  Great kill move.

Grabs and Throws

 * Grab: Silver tosses a bloody hand forward and latches onto the opponent, them freezing in his iron grip.
 * Pummel: Silver beats his head wildly and intensely into the opponent, dealing 4% per pummel and 1% to himself in the process.
 * Forward Throw: Silver smashes away the opponent with a doll of himself, dealing 9%.
 * Back Throw: Silver tosses his opponent behind him, tossing an orb of darkness at them to full on launch them away. Deals a total of 12%.
 * Down Throw: Silver slams his stomach onto the opponent, then jabs his fist into their face, dealing 10% total.
 * Up Throw: Silver goes up with the opponent, then kicks them upward, dealing 8%.

Special Moves

 * Neutral: Puppet Mastery ~ Silver stands still and makes a marionette of himself come from a portal. The puppet will replace Silver temporarily until Silver is hit.  This puppet will attack the opponent with Silver's moveset, minus specials, and deals 1/4 as much damage.  However, it's a powerful spacing tool and is a devastating member of Silver's moveset.  If the marionette falls off stage, Silver cannot use it until twenty seconds have passed.
 * Special 1: Burner Puppet ~ Same as Puppet Mastery, but the puppet is on fire and deals fire damage. It deals 1/3 as much damage as the original moveset, too, but is faster and more difficult to control, it feels like you're playing on ice.
 * Special 2: Ripper Puppet ~ Same as Puppet Mastery, but it doesn't deal damage and heals Silver for every bit of power damage it deals to the opponent, even though it can't hurt them. However, it CAN deal knockback.
 * Side: Death Taste ~ Silver tosses his long, forked tongue forward to attack the opponent, each slap deals 2%. However, if up or down is pressed, the attack will be able to change direction.  As the two forks of the tongue are really long, the attack has two long hitboxes.
 * Special 1: Tasteless Grab ~ Silver uses his tongue to grab the opponent, then he can slam them back and forth. Each slam deals 4% until the opponent escapes.
 * Special 2: Tasteless Loop ~ Silver grabs the opponent with his tongue, then goes over to them, pulls his tongue back into his mouth, swings over the opponent, then kicks them far away for 9%. Can be a very strong KO move.
 * Up: Obedient Commandment ~ Silver follows a trail of voice, which is guided by the player. Silver will follow this trail of voice until it dies off, which sends Silver in a helpless state.  This trail of voice gives Silver a wide amount of ways to recover, and due to the length of the voice (seven seconds), it is quite the formidable recovery.
 * Special 1: Rage Commandment ~ Same as Obedient Commandment, but Silver actually has front hitboxes now and deals 4% on contact. Does not go as far.
 * Special 2: Straight Commandment ~  Silver will just do a harmless high jump into the air. Excellent horizontal and vertical recovery.
 * Down: Mind Weaver ~ This unique weapon is perhaps one of the best ranged weapons in the game, for it is a long ranged weapon with a big hitbox. The Mind Weaver can confuse opponents temporarily if used really close up, attack them head on for 10%, or reverse opponents' movesets for a few seconds if the waves from the weapon are used.  For the waves, the player must press B rather than hold it.  Additionally, the effects of the Mind Weaver become strong as Silver takes damage, reflecting his rage.
 * Special 1: Mind Counter ~  Silver does a counter, but it works very much like Mr. Game & Watch's Judge move as an effect: it's random. Silver can either have the opponent hit him twice as hard, burn the opponent and deal 9%, freeze the opponent and deal 8%, paralyze the opponent and deal 7%, put the opponent into a dizzy effect, or knock them away and deal 40%.  The stronger effects become more common as Silver takes more damage.
 * Special 2: Mind Pulse ~  Silver does the wave effect from the original Mind Weaver attack, none of that physical stuff. The mind pulses become stronger as Silver takes more damage.  Initially, they do 7%, but can build up to as high as 23% at max damage.
 * Final: Blind Treatment ~ Silver darkens up the battlefield and makes it so that only the opponents can see where they are on the screen, Silver is invisible. Silver will fire red lasers from himself, each laser dealing 15% and high knockback.  For all five rounds of the attack, Silver will such, adding one laser per round.  After these rounds, the attack ends.

Taunts

 * Forward and Back Taunt: Silver screams and beats his chest, scraping his hands together, stamping his feet.
 * Down Taunt: Silver hunches down and clenches his teeth, windmilling his arms extremely violently.
 * Up Taunt: Silver jumps up and down, and angrily spits fire. This fire deals 1% on contact with foes.