User:Athena Hawkins/Pierce Smash

Pierce is a playable character and uhh an unlockable in some Smash Bros. knockoff. He is a projectile-based heavyweight originating from the Split Personality series.

Strengths

 * Rather good air speed and air game.
 * Despite being a heavyweight, is able to jump fairly high.
 * Many attacks attack from quite a ways away from Pierce.
 * High knockback on attacks.
 * Able to keep his distance and attack from even the other end of the battlefield.
 * Can wall jump.
 * Has a long and reliable grab with little lag.
 * Powerful up and down throws.
 * Because he's a heavyweight, he's not knocked back as far.
 * "Tough guy" status until 35%, able to not flinch by weak attacks until then.
 * Fairly high defense.
 * Incredible recovery, able to recover in four different ways!

Weaknesses

 * Bad ground game and ground speed.
 * Because of high knockback attacks, it's hard for him to effectively combo.
 * No meteor smash.
 * Despite many ways to recover, most of these can be gimped.
 * His spirits, while can be used as projectiles, can be defeated and unusable for a small duration of time.

Normal

 * Normal A:: Pierce jabs for 4%, then does a multitude of punches up until the ninth punch, which slams the opponent far away. If all hit connect, it deals 29% - 4% for the jab, 16% for the eight punches, and the last punch deals 9% while sending opponents away.

Tilts

 * Up Tilt: Pierce swings his fist upward as an uppercut, dealing 10%, 15% at the sweetspot.
 * Down Tilt: Pierce sends out Darine and Pieci to his sides, Darine dealing 12% while Pieci deals 8%.
 * Forward Tilt: Pierce places his hands together, then dives them forward, dealing 12% and 18% at the sweetspot.

Smash Attacks

 * Up: Pierce charges up with psychic energy, then jumps upward, grabbing an opponent, and sending them high into the air after a powerful punch. One of his most reliable kill moves. The more Pierce charges up, the further the throw radius goes. Deals 8-13%.
 * Forward: Pierce sends out Pieci for 6-13% damage if not charged fully, and Darine for 14-21% when charged fully or just close enough to it.
 * Down: Pierce sends a wave of psychic energy along the ground, the more powerful the charge, the more distance it goes. If the wave catches someone, they'll be grabbed, picked up into the air, spun around, and be slammed into the ground again for 9-16%. The wave moves slowly, however.

Other attacks

 * Dash Attack: Pierce warps a small distance and comes out with a roundhouse kick, dealing 5%, then 8% if the opponent is hit. Can go a long horizontal distance, making for a good horizontal recovery.
 * Ledge Attack: Pierce forms a black hole, then sends Pieci or Darine through it and follows them through. Pieci goes through if Pierce is 79% or lower in total damage. Pieci deals 8% damage. Darine goes through if Pierce's damage exceeds 79%, and deals 16% damage.
 * Get Up Attack: Pierce forms a psychic hole and teleports himself through it, coming out with a kick dealing 10%.

Aerial Attacks

 * Up Aerial: Pierce uses psychic powers to hit above him for 7%.
 * Down Aerial: Pierce sends himself straight down for 6% on contact with an opponent. If he lands atop an opponent, he'll bounce back up and be able to slam down again.
 * Neutral Aerial: Pierce spins several times in place, damaging opponents on contact. If all frames hit, it deals 14%.
 * Forward Aerial: Pierce warps forward and uses his leg to kick foes away. If he hits directly, opponents will be kicked away horizontally. Else, they'll be flinged away diagonally. Direct attack deals 12%, indirect deals 9%.
 * Back Aerial: Pierce swings backwards and jumps, then homes towards an opponent, punching them for 8%.

Grabs and Throws

 * Grab: Pierce uses psychic energy and sends it forward, waiting to grab an opponent. It can be done in the air too, and if the opponent is grabbed, he'll stop in place.
 * Pummel: Pierce smashes his fists into the opponent for 3% per hit.
 * Forward Throw: Pierce spins around and tosses the foe away for 7%.
 * Back Throw: Pierce slams downward then tosses his foe behind him for 5%. Can lead to Piercide.
 * Down Throw: Pierce gets on the foe and digs his feet into them, dealing 6%. It can also lead to Piercide.
 * Up Throw: Pierce tosses his foe up, then goes up to them and chokes them for 7%. Can be used as a vertical recovery option.

Special Moves

 * Neutral: Psychic Choke ~ Pierce fires a psychic beam forward and is able to control it, similarly to Ness' PK Flash. When it hits an opponent, it chokes the opponent and drops them for 30%, momentarily paralyzing them. The attack is difficult to control, however, and Pierce cannot move until the attack ends or is cut off.
 * Special 1: Burner Choke ~ Same as Psychic Choke, but when the attack connects, it deals 24% and deals burning damage, and blasts them off. It is slightly easier to control, but Pierce is immobile longer.
 * Special 2: Strainer Choke ~ Same as Psychic Choke, but it deals 50% instead and damages Pierce for 25%.
 * Side: Spiritual Blast ~ Pierce fires Pieci forward for 10%, and then Darine for 12%. If Pieci or Darine miss, they'll go back to Pierce immediately and can be used again. Spamming them, however, wears them out and can make them unusable. In the air, instead Pieci or Darine will go below Pierce and carry him forward horizontally.
 * Special 1: Pieci Slash ~ Pierce only fires Pieci, but she can go three times in a row. Each hit deals 10%. If she misses, she'll go back to Pierce and be used again. She becomes unusable if spammed too much. In the air, she glides Pierce.
 * Special 2: Darine Burner ~ Same as Pieci Slash, except Darine replaces Pieci and only can be used twice. Deals 15% on both hits and does intense knockback.
 * Up: Explosive Parade ~ Pierce forms an explosion, carrying him upward. By holding left or right, the player can turn Pierce's direction. He can preform two more explosions before he goes into a helpless state. The explosions deal 2-8%, depending on how close an opponent is to the explosion center.
 * Special 1: Big Explosion ~ Pierce can only do one explosion, but the blast deals 18-25%. Pierce goes way higher.
 * Special 2: Psychic Loop ~  Same as Explosive Parade, although Pierce goes through warps. Recovery distance is heavily increased.
 * Down: Emperor Strike ~ Pierce goes up into the air, does a backwards loop, then dashes forward horizontally towards the nearest opponent. If an opponent is out of range, the attack will fail. If the move lands, it deals 12%.
 * Special 1: Skewer Strike ~  Identical to Emperor Strike, but the loop is shortened and the speed is slower, but if Pierce hits an opponent, he'll skewer through them. If all frames connect, he deals a total of 19%.
 * Special 2: Quick Strike ~  No loop is done, Pierce just goes straight forward to deal 7%. He can spam this attack until he's done it four times.
 * Final: Psychic Crush ~ Pierce gets up close to the opponent and takes them in his fists, which glow immensely with power. Before long, the opponent is held in a giant, powerful transparent pink fist. Pierce will then pick up the fist and slam it into the ground, dealing 100%. It deals no knockback and damages Pierce by 40% for straining his mind.

Taunts

 * Forward and Back Taunt: Pierce stands in place, and wiggles his middle finger around, Pieci and Darine flying around it.
 * Down Taunt: Pierce does a random dance pose. Reflects his drunk dancing in the bars from Split Personality.
 * Up Taunt: Pierce clenches his fists and yells out a battle cry, stamping his feet.

Victory Poses

 * Pierce grunts, then folds his arms, facing the camera with a glum look on his face.
 * Pierce swings a coin into the air then catches it, smirking.
 * Pierce channels dark energy into his fists, then yells out with all his might, as if really angry.